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authorMitch Curtis <mitch.curtis@qt.io>2022-11-18 15:15:16 +0800
committerMitch Curtis <mitch.curtis@qt.io>2022-12-01 10:26:20 +0800
commit4bd87b903b355b53e3105ba1ae7c154c4e55cdaf (patch)
treecc2edb597f0d5871302eb86e9dda78217384a5aa /src/quickcontrols/basic/impl/qquickbasicprogressbar.cpp
parent786e1748d4469c135a922a221024f3f9c421c0de (diff)
Remove "2" from Qt Quick Controls directories
Qt Quick Controls 2 was named that way because it was a follow-up to Qt Quick Controls 1.x. Now that Qt Quick Controls 1 is no longer supported, we don't need to have "2" in the name. Work on this was already started for the documentation in 1abdfe5d5a052f2298b7bf657513dfa7e0c66a56. By doing this renaming a few weeks before feature freeze, it won't affect the release but still results in as little time possible spent manually fixing conflicts in cherry-picks from non-LTS releases as a result of the renaming. This patch does the following: - Renames directories. - Adapts CMakeLists.txt and other files to account for the new paths. A follow-up patch will handle documentation. It does not touch library names or other user-facing stuff, as that will have to be done in Qt 7. Task-number: QTBUG-95413 Change-Id: I170d8db19033ee71e495ff0c5c1a517a41ed7634 Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Diffstat (limited to 'src/quickcontrols/basic/impl/qquickbasicprogressbar.cpp')
-rw-r--r--src/quickcontrols/basic/impl/qquickbasicprogressbar.cpp249
1 files changed, 249 insertions, 0 deletions
diff --git a/src/quickcontrols/basic/impl/qquickbasicprogressbar.cpp b/src/quickcontrols/basic/impl/qquickbasicprogressbar.cpp
new file mode 100644
index 0000000000..4dbe04e4b1
--- /dev/null
+++ b/src/quickcontrols/basic/impl/qquickbasicprogressbar.cpp
@@ -0,0 +1,249 @@
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qquickbasicprogressbar_p.h"
+
+#include <QtCore/qeasingcurve.h>
+#include <QtQuick/private/qquickitem_p.h>
+#include <QtQuick/private/qsgadaptationlayer_p.h>
+#include <QtQuickControls2Impl/private/qquickanimatednode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+static const int Blocks = 4;
+static const int BlockWidth = 16;
+static const int BlockRestingSpacing = 4;
+static const int BlockMovingSpacing = 48;
+static const int BlockSpan = Blocks * (BlockWidth + BlockRestingSpacing) - BlockRestingSpacing;
+static const int TotalDuration = 4000;
+static const int SecondPhaseStart = TotalDuration * 0.4;
+static const int ThirdPhaseStart = TotalDuration * 0.6;
+
+static inline qreal blockStartX(int blockIndex)
+{
+ return ((blockIndex + 1) * -BlockWidth) - (blockIndex * BlockMovingSpacing);
+}
+
+static inline qreal blockRestX(int blockIndex, qreal availableWidth)
+{
+ const qreal spanRightEdgePos = availableWidth / 2 + BlockSpan / 2.0;
+ return spanRightEdgePos - (blockIndex + 1) * BlockWidth - (blockIndex * BlockRestingSpacing);
+}
+
+static inline qreal blockEndX(int blockIndex, qreal availableWidth)
+{
+ return availableWidth - blockStartX(Blocks - 1 - blockIndex) - BlockWidth;
+}
+
+class QQuickBasicProgressBarNode : public QQuickAnimatedNode
+{
+public:
+ QQuickBasicProgressBarNode(QQuickBasicProgressBar *item);
+
+ void updateCurrentTime(int time) override;
+ void sync(QQuickItem *item) override;
+
+private:
+ bool m_indeterminate = false;
+ qreal m_pixelsPerSecond = 0;
+};
+
+QQuickBasicProgressBarNode::QQuickBasicProgressBarNode(QQuickBasicProgressBar *item)
+ : QQuickAnimatedNode(item),
+ m_pixelsPerSecond(item->width())
+{
+ setLoopCount(Infinite);
+ setDuration(TotalDuration);
+}
+
+void QQuickBasicProgressBarNode::updateCurrentTime(int time)
+{
+ QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(firstChild());
+ for (int i = 0; i < Blocks; ++i) {
+ Q_ASSERT(transformNode->type() == QSGNode::TransformNodeType);
+
+ QMatrix4x4 m;
+ const qreal restX = blockRestX(i, m_pixelsPerSecond);
+ const qreal timeInSeconds = time / 1000.0;
+
+ if (time < SecondPhaseStart) {
+ // Move into the resting position for the first phase.
+ QEasingCurve easingCurve(QEasingCurve::InQuad);
+ const qreal easedCompletion = easingCurve.valueForProgress(time / qreal(SecondPhaseStart));
+ const qreal distance = m_pixelsPerSecond * (easedCompletion * (SecondPhaseStart / 1000.0));
+ const qreal position = blockStartX(i) + distance;
+ const qreal destination = restX;
+ m.translate(qMin(position, destination), 0);
+ } else if (time < ThirdPhaseStart) {
+ // Stay in the same position for the second phase.
+ m.translate(restX, 0);
+ } else {
+ // Move out of view for the third phase.
+ const int thirdPhaseSubKickoff = (BlockMovingSpacing / m_pixelsPerSecond) * 1000;
+ const int subphase = (time - ThirdPhaseStart) / thirdPhaseSubKickoff;
+ // If we're not at this subphase yet, don't try to animate movement,
+ // because it will be incorrect.
+ if (subphase < i)
+ return;
+
+ const qreal timeSinceSecondPhase = timeInSeconds - (ThirdPhaseStart / 1000.0);
+ // We only want to start keeping track of time once our subphase has started,
+ // otherwise we move too much because we account for time that has already elapsed.
+ // For example, if we were 60 milliseconds into the third subphase:
+ //
+ // 0 ..... 1 ..... 2 ...
+ // 100 100 60
+ //
+ // i == 0, timeSinceOurKickoff == 260
+ // i == 1, timeSinceOurKickoff == 160
+ // i == 2, timeSinceOurKickoff == 60
+ const qreal timeSinceOurKickoff = timeSinceSecondPhase - (thirdPhaseSubKickoff / 1000.0 * i);
+ const qreal position = restX + (m_pixelsPerSecond * (timeSinceOurKickoff));
+ const qreal destination = blockEndX(i, m_pixelsPerSecond);
+ m.translate(qMin(position, destination), 0);
+ }
+
+ transformNode->setMatrix(m);
+
+ transformNode = static_cast<QSGTransformNode*>(transformNode->nextSibling());
+ }
+}
+
+void QQuickBasicProgressBarNode::sync(QQuickItem *item)
+{
+ QQuickBasicProgressBar *bar = static_cast<QQuickBasicProgressBar *>(item);
+ if (m_indeterminate != bar->isIndeterminate()) {
+ m_indeterminate = bar->isIndeterminate();
+ if (m_indeterminate)
+ start();
+ else
+ stop();
+ }
+ m_pixelsPerSecond = item->width();
+
+ QQuickItemPrivate *d = QQuickItemPrivate::get(item);
+
+ QMatrix4x4 m;
+ m.translate(0, (item->height() - item->implicitHeight()) / 2);
+ setMatrix(m);
+
+ if (m_indeterminate) {
+ if (childCount() != Blocks) {
+ // This was previously a regular progress bar; remove the old nodes.
+ removeAllChildNodes();
+ }
+
+ QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(firstChild());
+ for (int i = 0; i < Blocks; ++i) {
+ if (!transformNode) {
+ transformNode = new QSGTransformNode;
+ appendChildNode(transformNode);
+ }
+
+ QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode*>(transformNode->firstChild());
+ if (!rectNode) {
+ rectNode = d->sceneGraphContext()->createInternalRectangleNode();
+ rectNode->setColor(bar->color());
+ transformNode->appendChildNode(rectNode);
+ }
+
+ QMatrix4x4 m;
+ m.translate(blockStartX(i), 0);
+ transformNode->setMatrix(m);
+
+ rectNode->setRect(QRectF(QPointF(0, 0), QSizeF(BlockWidth, item->implicitHeight())));
+ rectNode->update();
+
+ transformNode = static_cast<QSGTransformNode *>(transformNode->nextSibling());
+ }
+ } else {
+ if (childCount() > 1) {
+ // This was previously an indeterminate progress bar; remove the old nodes.
+ removeAllChildNodes();
+ }
+
+ QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode *>(firstChild());
+ if (!rectNode) {
+ rectNode = d->sceneGraphContext()->createInternalRectangleNode();
+ rectNode->setColor(bar->color());
+ appendChildNode(rectNode);
+ }
+
+ rectNode->setRect(QRectF(QPointF(0, 0), QSizeF(bar->progress() * item->width(), item->implicitHeight())));
+ rectNode->update();
+ }
+}
+
+QQuickBasicProgressBar::QQuickBasicProgressBar(QQuickItem *parent) :
+ QQuickItem(parent)
+{
+ setFlag(ItemHasContents);
+}
+
+qreal QQuickBasicProgressBar::progress() const
+{
+ return m_progress;
+}
+
+void QQuickBasicProgressBar::setProgress(qreal progress)
+{
+ if (progress == m_progress)
+ return;
+
+ m_progress = progress;
+ update();
+}
+
+bool QQuickBasicProgressBar::isIndeterminate() const
+{
+ return m_indeterminate;
+}
+
+void QQuickBasicProgressBar::setIndeterminate(bool indeterminate)
+{
+ if (indeterminate == m_indeterminate)
+ return;
+
+ m_indeterminate = indeterminate;
+ setClip(m_indeterminate);
+ update();
+}
+
+QColor QQuickBasicProgressBar::color() const
+{
+ return m_color;
+}
+
+void QQuickBasicProgressBar::setColor(const QColor &color)
+{
+ if (color == m_color)
+ return;
+
+ m_color = color;
+ update();
+}
+
+void QQuickBasicProgressBar::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &data)
+{
+ QQuickItem::itemChange(change, data);
+ if (change == ItemVisibleHasChanged)
+ update();
+}
+
+QSGNode *QQuickBasicProgressBar::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *)
+{
+ QQuickBasicProgressBarNode *node = static_cast<QQuickBasicProgressBarNode *>(oldNode);
+ if (isVisible() && width() > 0 && height() > 0) {
+ if (!node)
+ node = new QQuickBasicProgressBarNode(this);
+ node->sync(this);
+ } else {
+ delete node;
+ node = nullptr;
+ }
+ return node;
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qquickbasicprogressbar_p.cpp"