// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #version 440 layout(location = 0) in vec2 texCoord; layout(location = 1) in float vertexOpacity; layout(location = 0) out vec4 fragColor; layout(binding = 1) uniform sampler2D qt_Texture; void main() { fragColor = texture(qt_Texture, texCoord) * vertexOpacity; }