// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #version 440 layout(location = 0) in vec4 fTexS; layout(location = 1) in float progress; layout(location = 0) out vec4 fragColor; layout(binding = 1) uniform sampler2D tex; layout(std140, binding = 0) uniform buf { #if QSHADER_VIEW_COUNT >= 2 mat4 matrix[QSHADER_VIEW_COUNT]; #else mat4 matrix; #endif vec4 animPos; vec3 animData; float opacity; }; void main() { fragColor = mix(texture(tex, fTexS.xy), texture(tex, fTexS.zw), progress) * opacity; }