// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #version 440 layout(location = 0) in vec2 qt_TexCoord; layout(location = 0) out vec4 fragColor; layout(std140, binding = 0) uniform buf { #if QSHADER_VIEW_COUNT >= 2 mat4 qt_Matrix[QSHADER_VIEW_COUNT]; #else mat4 qt_Matrix; #endif float opacity; }; layout(binding = 1) uniform sampler2D qt_Texture; void main() { fragColor = texture(qt_Texture, qt_TexCoord) * opacity; }