// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGSOFTWARERENDERABLENODE_H #define QSGSOFTWARERENDERABLENODE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QSGSimpleRectNode; class QSGSimpleTextureNode; class QSGSoftwareInternalImageNode; class QSGSoftwarePainterNode; class QSGSoftwareInternalRectangleNode; class QSGSoftwareGlyphNode; class QSGSoftwareNinePatchNode; class QSGSoftwareSpriteNode; class QSGRenderNode; class Q_QUICK_EXPORT QSGSoftwareRenderableNode { public: enum NodeType { Invalid = -1, SimpleRect, SimpleTexture, Image, Painter, Rectangle, Glyph, NinePatch, SimpleRectangle, SimpleImage, #if QT_CONFIG(quick_sprite) SpriteNode, #endif RenderNode }; QSGSoftwareRenderableNode(NodeType type, QSGNode *node); ~QSGSoftwareRenderableNode(); void update(); QRegion renderNode(QPainter *painter, bool forceOpaquePainting = false); QRect boundingRectMin() const { return m_boundingRectMin; } QRect boundingRectMax() const { return m_boundingRectMax; } NodeType type() const { return m_nodeType; } bool isOpaque() const { return m_isOpaque; } bool isDirty() const { return m_isDirty; } bool isDirtyRegionEmpty() const; QSGNode *handle() const { return m_handle.node; } void setTransform(const QTransform &transform); void setClipRegion(const QRegion &clipRegion, bool hasClipRegion = true); void setOpacity(float opacity); QTransform transform() const { return m_transform; } QRegion clipRegion() const { return m_clipRegion; } float opacity() const { return m_opacity; } void markGeometryDirty(); void markMaterialDirty(); void addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty = true); void subtractDirtyRegion(const QRegion &dirtyRegion); QRegion previousDirtyRegion(bool wasRemoved = false) const; QRegion dirtyRegion() const; private: union RenderableNodeHandle { QSGNode *node; QSGSimpleRectNode *simpleRectNode; QSGSimpleTextureNode *simpleTextureNode; QSGSoftwareInternalImageNode *imageNode; QSGSoftwarePainterNode *painterNode; QSGSoftwareInternalRectangleNode *rectangleNode; QSGSoftwareGlyphNode *glpyhNode; QSGSoftwareNinePatchNode *ninePatchNode; QSGRectangleNode *simpleRectangleNode; QSGImageNode *simpleImageNode; QSGSoftwareSpriteNode *spriteNode; QSGRenderNode *renderNode; }; const NodeType m_nodeType; RenderableNodeHandle m_handle; bool m_isOpaque; bool m_isDirty; QRegion m_dirtyRegion; QRegion m_previousDirtyRegion; QTransform m_transform; QRegion m_clipRegion; bool m_hasClipRegion; float m_opacity; QRect m_boundingRectMin; QRect m_boundingRectMax; }; QT_END_NAMESPACE #endif // QSGSOFTWARERENDERABLENODE_H