// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGSOFTWARERENDERLOOP_H #define QSGSOFTWARERENDERLOOP_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE class QBackingStore; class QSGSoftwareRenderLoop : public QSGRenderLoop { Q_OBJECT public: QSGSoftwareRenderLoop(); ~QSGSoftwareRenderLoop(); void show(QQuickWindow *window) override; void hide(QQuickWindow *window) override; void windowDestroyed(QQuickWindow *window) override; void renderWindow(QQuickWindow *window, bool isNewExpose = false); void exposureChanged(QQuickWindow *window) override; QImage grab(QQuickWindow *window) override; void maybeUpdate(QQuickWindow *window) override; void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation. void handleUpdateRequest(QQuickWindow *) override; void releaseResources(QQuickWindow *) override { } QSurface::SurfaceType windowSurfaceType() const override; QAnimationDriver *animationDriver() const override { return 0; } QSGContext *sceneGraphContext() const override; QSGRenderContext *createRenderContext(QSGContext *) const override { return rc; } struct WindowData { bool updatePending : 1; bool grabOnly : 1; }; QHash m_windows; QHash m_backingStores; QSGContext *sg; QSGRenderContext *rc; QImage grabContent; }; QT_END_NAMESPACE #endif // QSGSOFTWARERENDERLOOP_H