// Copyright (C) 2019 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGTEXTURE_H #define QSGTEXTURE_H #include #include #include #include QT_BEGIN_NAMESPACE class QSGTexturePrivate; class QRhi; class QRhiTexture; class QRhiResourceUpdateBatch; class Q_QUICK_EXPORT QSGTexture : public QObject { Q_OBJECT Q_DECLARE_PRIVATE(QSGTexture) public: QSGTexture(); ~QSGTexture() override; enum WrapMode { Repeat, ClampToEdge, MirroredRepeat }; enum Filtering { None, Nearest, Linear }; enum AnisotropyLevel { AnisotropyNone, Anisotropy2x, Anisotropy4x, Anisotropy8x, Anisotropy16x }; virtual qint64 comparisonKey() const = 0; virtual QRhiTexture *rhiTexture() const; virtual QSize textureSize() const = 0; virtual bool hasAlphaChannel() const = 0; virtual bool hasMipmaps() const = 0; virtual QRectF normalizedTextureSubRect() const; virtual bool isAtlasTexture() const; virtual QSGTexture *removedFromAtlas(QRhiResourceUpdateBatch *resourceUpdates = nullptr) const; virtual void commitTextureOperations(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates); void setMipmapFiltering(Filtering filter); QSGTexture::Filtering mipmapFiltering() const; void setFiltering(Filtering filter); QSGTexture::Filtering filtering() const; void setAnisotropyLevel(AnisotropyLevel level); QSGTexture::AnisotropyLevel anisotropyLevel() const; void setHorizontalWrapMode(WrapMode hwrap); QSGTexture::WrapMode horizontalWrapMode() const; void setVerticalWrapMode(WrapMode vwrap); QSGTexture::WrapMode verticalWrapMode() const; inline QRectF convertToNormalizedSourceRect(const QRectF &rect) const; QT_DECLARE_NATIVE_INTERFACE_ACCESSOR(QSGTexture) protected: QSGTexture(QSGTexturePrivate &dd); }; QRectF QSGTexture::convertToNormalizedSourceRect(const QRectF &rect) const { QSize s = textureSize(); QRectF r = normalizedTextureSubRect(); qreal sx = r.width() / s.width(); qreal sy = r.height() / s.height(); return QRectF(r.x() + rect.x() * sx, r.y() + rect.y() * sy, rect.width() * sx, rect.height() * sy); } class Q_QUICK_EXPORT QSGDynamicTexture : public QSGTexture { Q_OBJECT public: QSGDynamicTexture() = default; ~QSGDynamicTexture() override; virtual bool updateTexture() = 0; protected: QSGDynamicTexture(QSGTexturePrivate &dd); }; QT_END_NAMESPACE #endif