import QtQml QtObject { enum Parameters { Length = 32, Iterations = 2, Category0 = 0xf0f, Category1 = 0xf0f0, Category2 = 0xf0f0f, Maximum = 0xf0f0f0, Mask = 0xabcdef } function randomNumber() : int { return (Math.random() * CategorizerBase.Maximum); } property list numbers: { var result = []; for (var i = 0; i < CategorizerBase.Length; ++i) result[i] = randomNumber(); return result; } }