// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include #include #include class tst_AndroidAssets : public QObject { Q_OBJECT private Q_SLOTS: void loadsFromAssetsPath(); void loadsFromAssetsUrl(); private: static QString pathPrefix() { #ifdef Q_OS_ANDROID return QStringLiteral("assets:"); #else // Even when not running on android we can check that the copying to build dir worked. return QCoreApplication::applicationDirPath() + QStringLiteral("/android-build/assets"); #endif } static QString urlPrefix() { #ifdef Q_OS_ANDROID return pathPrefix(); #else return QStringLiteral("file:") + pathPrefix(); #endif } }; void tst_AndroidAssets::loadsFromAssetsPath() { QQmlApplicationEngine engine; QSignalSpy failureSpy(&engine, &QQmlApplicationEngine::objectCreationFailed); // load QML file from assets, by path: engine.load(pathPrefix() + QStringLiteral("/qml/main.qml")); QTRY_VERIFY(engine.rootObjects().size() == 1); QVERIFY(failureSpy.isEmpty()); } void tst_AndroidAssets::loadsFromAssetsUrl() { QQmlApplicationEngine engine; QSignalSpy failureSpy(&engine, &QQmlApplicationEngine::objectCreationFailed); // load QML file from assets, by URL: engine.load(QUrl(urlPrefix() + QStringLiteral("/qml/main.qml"))); QTRY_VERIFY(engine.rootObjects().size() == 1); QVERIFY(failureSpy.isEmpty()); } QTEST_MAIN(tst_AndroidAssets) #include "tst_androidassets.moc"