// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include #include #include class GeometryTest : public QObject { Q_OBJECT public: private Q_SLOTS: void testPoint2D(); void testTexturedPoint2D(); void testCustomGeometry(); void testEmptyGeometry(); void testSetVertexCount(); void testSetIndexCount(); void testPreallocBufferCornercases(); private: }; void GeometryTest::testPoint2D() { QSGGeometry geometry(QSGGeometry::defaultAttributes_Point2D(), 4, 0); QCOMPARE(geometry.attributeCount(), 1); QCOMPARE(geometry.sizeOfVertex(), (int) sizeof(float) * 2); QCOMPARE(geometry.vertexCount(), 4); QCOMPARE(geometry.indexCount(), 0); QVERIFY(!geometry.indexData()); QSGGeometry::updateRectGeometry(&geometry, QRectF(1, 2, 3, 4)); QSGGeometry::Point2D *pts = geometry.vertexDataAsPoint2D(); QVERIFY(pts != nullptr); QCOMPARE(pts[0].x, (float) 1); QCOMPARE(pts[0].y, (float) 2); QCOMPARE(pts[3].x, (float) 4); QCOMPARE(pts[3].y, (float) 6); // Verify that resize gives me enough allocated data without crashing... geometry.allocate(100, 100); pts = geometry.vertexDataAsPoint2D(); quint16 *is = geometry.indexDataAsUShort(); for (int i=0; i<100; ++i) { pts[i].x = i; pts[i].y = i + 100; is[i] = i; } QVERIFY(true); } void GeometryTest::testTexturedPoint2D() { QSGGeometry geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4, 0); QCOMPARE(geometry.attributeCount(), 2); QCOMPARE(geometry.sizeOfVertex(), (int) sizeof(float) * 4); QCOMPARE(geometry.vertexCount(), 4); QCOMPARE(geometry.indexCount(), 0); QVERIFY(!geometry.indexData()); QSGGeometry::updateTexturedRectGeometry(&geometry, QRectF(1, 2, 3, 4), QRectF(5, 6, 7, 8)); QSGGeometry::TexturedPoint2D *pts = geometry.vertexDataAsTexturedPoint2D(); QVERIFY(pts != nullptr); QCOMPARE(pts[0].x, (float) 1); QCOMPARE(pts[0].y, (float) 2); QCOMPARE(pts[0].tx, (float) 5); QCOMPARE(pts[0].ty, (float) 6); QCOMPARE(pts[3].x, (float) 4); QCOMPARE(pts[3].y, (float) 6); QCOMPARE(pts[3].tx, (float) 12); QCOMPARE(pts[3].ty, (float) 14); // Verify that resize gives me enough allocated data without crashing... geometry.allocate(100, 100); pts = geometry.vertexDataAsTexturedPoint2D(); quint16 *is = geometry.indexDataAsUShort(); for (int i=0; i<100; ++i) { pts[i].x = i; pts[i].y = i + 100; pts[i].tx = i + 200; pts[i].ty = i + 300; is[i] = i; } QVERIFY(true); } void GeometryTest::testCustomGeometry() { struct V { float x, y; unsigned char r, g, b, a; float v1, v2, v3, v4; }; static QSGGeometry::Attribute attributes[] = { QSGGeometry::Attribute::create(0, 2, QSGGeometry::FloatType, false), QSGGeometry::Attribute::create(1, 4, QSGGeometry::UnsignedByteType, false), QSGGeometry::Attribute::create(2, 4, QSGGeometry::FloatType, false) }; static QSGGeometry::AttributeSet set = { 4, 6 * sizeof(float) + 4 * sizeof(unsigned char), attributes }; QSGGeometry geometry(set, 1000, 4000); // Verify that space has been allocated. quint16 *ii = geometry.indexDataAsUShort(); for (int i=0; i