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Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

Unlike SDL, SDL2 almost always provides a hardware accelerated interface, increasing rendering performance. Official and unofficial bindings are available for C, C++, C#, Rust, Lua, Haskell, Go, Java (incl. Android) and Python (among others). SDL2 supports Windows, Linux, OS X 10.5+, iOS, Android 2.3.3+, FreeBSD 8.4+ and Haiku.

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

Unlike SDL, SDL2 almost always provides a hardware accelerated interface, increasing rendering performance. Official and unofficial bindings are available for C, C++, C#, Rust, Lua, Haskell, Go, Java (incl. Android) and Python (among others). SDL2 supports Windows, Linux, OS X 10.5+, iOS, Android 2.3.3+, FreeBSD 8.4+ and Haiku.

Official Website

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

Unlike SDL, SDL2 almost always provides a hardware accelerated interface, increasing rendering performance. Official and unofficial bindings are available for C, C++, C#, Rust, Lua, Haskell, Go, Java (incl. Android) and Python (among others). SDL2 supports Windows, Linux, OS X 10.5+, iOS, Android 2.3.3+, FreeBSD 8.4+ and Haiku.

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

Unlike SDL, SDL2 almost always provides a hardware accelerated interface, increasing rendering performance. Official and unofficial bindings are available for C, C++, C#, Rust, Lua, Haskell, Go, Java (incl. Android) and Python (among others). SDL2 supports Windows, Linux, OS X 10.5+, iOS, Android 2.3.3+, FreeBSD 8.4+ and Haiku.

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

Unlike SDL, SDL2 almost always provides a hardware accelerated interface, increasing rendering performance. Official and unofficial bindings are available for C, C++, C#, Rust, Lua, Haskell, Go, Java (incl. Android) and Python (among others). SDL2 supports Windows, Linux, OS X 10.5+, iOS, Android 2.3.3+, FreeBSD 8.4+ and Haiku.

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