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Calculate Normal bynormal and plane orientation using 4 given 3d3D points
I have 4 points as Vector3 in 3d3D space that shape a plane, how. How can I calculate the plane normal direction thisthese four pointpoints create together, and express it as aQuaternion?
I'm using unity
Calculate Normal by 4 given 3d points
I have 4 points as Vector3 in 3d space that shape a plane, how can I calculate the direction this four point create together as Quaternion?
I'm using unity
Calculate normal and plane orientation using 4 3D points
I have 4 points as Vector3 in 3D space that shape a plane. How can I calculate the plane normal direction these four points create together, and express it as aQuaternion?