I am trying to export an Xcode project targeting macOS via the Unity3D command line (https://docs.unity3d.com/Manual/EditorCommandLineArguments.htmlUnity3D command line) in Continuous Integration.
However, I cannot figure out the right build setting to export an XCode project for macOS through the command line. The Android build target has a specific setting in EditorUserBuildSettings to export an Android Studio project, but I am unable to figure out how to do this for macOS.
Has anyone done this before and can help me out?