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I don't know of any sites specifically for this, but the XAML icon pack that comes with VS2010 is a good starting point. See also: http://stackoverflow.com/questions/315819/source-for-xaml-toolbar-iconshttps://stackoverflow.com/questions/315819/source-for-xaml-toolbar-icons . These are not game related -- but considering how few WPF games there are out there, you gotta take what you can find.

Illustrator makes it very easy to export XAML (Inskscape also has a XAML export feature, but in my experience it's very buggy, borderline useless). There's also tools to convert Flash to XAML, if you have Flash and prefer that workflow. If you want to go 3D, there's a XAML exporter for Blender (probably other 3D packages have them too). And don't forget Blend (the trial lasts for a long time!).

Finally, there are also a lot of open-source WPF apps to check out. I'd guess 95% use bitmap rather than vector graphics (mainly because vector rendering will slow things down), but some might have XAML graphics. Also, the legality of this is questionable, but if you find a really cool effect in a closed-source app, you can use .NET reflector + BAML Viewer to check it out -- don't copy/paste it, but it can't hurt to look for a little inspiration.

I don't know of any sites specifically for this, but the XAML icon pack that comes with VS2010 is a good starting point. See also: http://stackoverflow.com/questions/315819/source-for-xaml-toolbar-icons . These are not game related -- but considering how few WPF games there are out there, you gotta take what you can find.

Illustrator makes it very easy to export XAML (Inskscape also has a XAML export feature, but in my experience it's very buggy, borderline useless). There's also tools to convert Flash to XAML, if you have Flash and prefer that workflow. If you want to go 3D, there's a XAML exporter for Blender (probably other 3D packages have them too). And don't forget Blend (the trial lasts for a long time!).

Finally, there are also a lot of open-source WPF apps to check out. I'd guess 95% use bitmap rather than vector graphics (mainly because vector rendering will slow things down), but some might have XAML graphics. Also, the legality of this is questionable, but if you find a really cool effect in a closed-source app, you can use .NET reflector + BAML Viewer to check it out -- don't copy/paste it, but it can't hurt to look for a little inspiration.

I don't know of any sites specifically for this, but the XAML icon pack that comes with VS2010 is a good starting point. See also: https://stackoverflow.com/questions/315819/source-for-xaml-toolbar-icons . These are not game related -- but considering how few WPF games there are out there, you gotta take what you can find.

Illustrator makes it very easy to export XAML (Inskscape also has a XAML export feature, but in my experience it's very buggy, borderline useless). There's also tools to convert Flash to XAML, if you have Flash and prefer that workflow. If you want to go 3D, there's a XAML exporter for Blender (probably other 3D packages have them too). And don't forget Blend (the trial lasts for a long time!).

Finally, there are also a lot of open-source WPF apps to check out. I'd guess 95% use bitmap rather than vector graphics (mainly because vector rendering will slow things down), but some might have XAML graphics. Also, the legality of this is questionable, but if you find a really cool effect in a closed-source app, you can use .NET reflector + BAML Viewer to check it out -- don't copy/paste it, but it can't hurt to look for a little inspiration.

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Robert Fraser
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I don't know of any sites specifically for this, but the XAML icon pack that comes with VS2010 is a good starting point. See also: http://stackoverflow.com/questions/315819/source-for-xaml-toolbar-icons . These are not game related -- but considering how few WPF games there are out there, you gotta take what you can find.

Illustrator makes it very easy to export XAML (Inskscape also has a XAML export feature, but in my experience it's very buggy, borderline useless). There's also tools to convert Flash to XAML, if you have Flash and prefer that workflow. If you want to go 3D, there's a XAML exporter for Blender (probably other 3D packages have them too). And finally, don't forget Blend (the trial lasts for a long time!).

Finally, there are also a lot of open-source WPF apps to check out. I'd guess 95% use bitmap rather than vector graphics (mainly because vector rendering will slow things down), but some might have XAML graphics. Also, the legality of this is questionable, but if you find a really cool effect in a closed-source app, you can use .NET reflector + BAML Viewer to check it out -- don't copy/paste it, but it can't hurt to look for a little inspiration.

I don't know of any sites specifically for this, but the XAML icon pack that comes with VS2010 is a good starting point. See also: http://stackoverflow.com/questions/315819/source-for-xaml-toolbar-icons . These are not game related -- but considering how few WPF games there are out there, you gotta take what you can find.

Illustrator makes it very easy to export XAML (Inskscape also has a XAML export feature, but in my experience it's very buggy, borderline useless). There's also tools to convert Flash to XAML, if you have Flash and prefer that workflow. If you want to go 3D, there's a XAML exporter for Blender (probably other 3D packages have them too). And finally, don't forget Blend (the trial lasts for a long time!).

I don't know of any sites specifically for this, but the XAML icon pack that comes with VS2010 is a good starting point. See also: http://stackoverflow.com/questions/315819/source-for-xaml-toolbar-icons . These are not game related -- but considering how few WPF games there are out there, you gotta take what you can find.

Illustrator makes it very easy to export XAML (Inskscape also has a XAML export feature, but in my experience it's very buggy, borderline useless). There's also tools to convert Flash to XAML, if you have Flash and prefer that workflow. If you want to go 3D, there's a XAML exporter for Blender (probably other 3D packages have them too). And don't forget Blend (the trial lasts for a long time!).

Finally, there are also a lot of open-source WPF apps to check out. I'd guess 95% use bitmap rather than vector graphics (mainly because vector rendering will slow things down), but some might have XAML graphics. Also, the legality of this is questionable, but if you find a really cool effect in a closed-source app, you can use .NET reflector + BAML Viewer to check it out -- don't copy/paste it, but it can't hurt to look for a little inspiration.

Source Link
Robert Fraser
  • 1.5k
  • 3
  • 21
  • 33

I don't know of any sites specifically for this, but the XAML icon pack that comes with VS2010 is a good starting point. See also: http://stackoverflow.com/questions/315819/source-for-xaml-toolbar-icons . These are not game related -- but considering how few WPF games there are out there, you gotta take what you can find.

Illustrator makes it very easy to export XAML (Inskscape also has a XAML export feature, but in my experience it's very buggy, borderline useless). There's also tools to convert Flash to XAML, if you have Flash and prefer that workflow. If you want to go 3D, there's a XAML exporter for Blender (probably other 3D packages have them too). And finally, don't forget Blend (the trial lasts for a long time!).