Most games have a function that calculates the current time -- perhaps using QueryPerformanceCounter()QueryPerformanceCounter(), perhaps using GetTickCount64()GetTickCount64(), perhaps using something else. Normally this function is designed so that it initially returns zero, and then gradually returns larger numbers.
What the author is saying (and I can be definitive about this because I am the author) is:
- The first value returned should be 2^32 instead of zero and it should smoothly increment from there.
- The return value should be a double, not a float.
- Comments on the article itself instead of here would be better.