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Laurent Couvidou
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Well maybe all what you're saying leads to one conclusion : you you need to get a higher level game framework that will handle more of the not-so-easy low level stuff for you.
I

I know of Ganvas (free), ImpactJS  (paypaid), Construct 2 (free/paypaid for more features), Unity(paypaid). Other Other gamedev folks might have other framework ideas.
But

But if you feel CreateJS is a too tiny framework for you, go search for a more developped framework first.
Develloping Developing a framework by yourself or even extending an existing one is a huge task (especially if you target both desktop browsers and smartphones) that no one should under-estimate.

Well maybe all what you're saying leads to one conclusion : you need to get a higher level game framework that will handle more of the not-so-easy low level stuff for you.
I know of Ganvas (free), ImpactJS(pay), Construct 2 (free/pay for more features), Unity(pay). Other gamedev folks might have other framework ideas.
But if you feel CreateJS is a too tiny framework for you, go search for a more developped framework first.
Develloping a framework by yourself or even extending an existing one is a huge task (especially if you target both desktop browsers and smartphones) that no one should under-estimate.

Well maybe all what you're saying leads to one conclusion you need to get a higher level game framework that will handle more of the not-so-easy low level stuff for you.

I know of Ganvas (free), ImpactJS  (paid), Construct 2 (free/paid for more features), Unity(paid). Other gamedev folks might have other framework ideas.

But if you feel CreateJS is a too tiny framework for you, go search for a more developped framework first. Developing a framework by yourself or even extending an existing one is a huge task (especially if you target both desktop browsers and smartphones) that no one should under-estimate.

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GameAlchemist
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Well maybe all what you're saying leads to one conclusion : you need to get a higher level game framework that will handle more of the not-so-easy low level stuff for you.
I know of Ganvas (free), ImpactJS(pay), Construct 2 (free/pay for more features), Unity(pay). Other gamedev folks might have other framework ideas.
But if you feel CreateJS is a too tiny framework for you, go search for a more developped framework first.
Develloping a framework by yourself or even extending an existing one is a huge task (especially if you target both desktop browsers and smartphones) that no one should under-estimate.

Well maybe all what you're saying leads to one conclusion : you need to get a higher level game framework that will handle more of the not-so-easy low level stuff for you.
I know of Ganvas (free), ImpactJS(pay), Construct 2 (free/pay for more features), Unity(pay). Other gamedev folks might have other framework ideas.
But if you feel CreateJS is a too tiny framework for you, go search for a more developped framework first.
Develloping a framework by yourself is a huge task (especially if you target both desktop browsers and smartphones) that no one should under-estimate.

Well maybe all what you're saying leads to one conclusion : you need to get a higher level game framework that will handle more of the not-so-easy low level stuff for you.
I know of Ganvas (free), ImpactJS(pay), Construct 2 (free/pay for more features), Unity(pay). Other gamedev folks might have other framework ideas.
But if you feel CreateJS is a too tiny framework for you, go search for a more developped framework first.
Develloping a framework by yourself or even extending an existing one is a huge task (especially if you target both desktop browsers and smartphones) that no one should under-estimate.

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GameAlchemist
  • 1.4k
  • 7
  • 10

Well maybe all what you're saying leads to one conclusion : you need to get a higher level game framework that will handle more of the not-so-easy low level stuff for you.
I know of Ganvas (free), ImpactJS(pay), Construct 2 (free/pay for more features), Unity(pay). Other gamedev folks might have other framework ideas.
But if you feel CreateJS is a too tiny framework for you, go search for a more developped framework first.
Develloping a framework by yourself is a huge task (especially if you target both desktop browsers and smartphones) that no one should under-estimate.