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I'm writing a program in visual studioVisual Studio, c++C++ with OpenglOpenGL and for the first time, I think it will be beneficial to see some live data on top of my display/render window.

To give some scope, I'm developing a 3D world with a ball bouncing and it would be nice to see things like the current velocity and y-positions of various objects, amongst other things.

What method is a nice/effective way to display this type of information to a window? Is there any libraries, vs settings or third-party implementations that can be useful? (please excuse my naivety, I'm used to just cout << some info, on a console).

Thanks for your time.

I'm writing a program in visual studio, c++ with Opengl and for the first time, I think it will be beneficial to see some live data on top of my display/render window.

To give some scope, I'm developing a 3D world with a ball bouncing and it would be nice to see things like the current velocity and y-positions of various objects, amongst other things.

What method is a nice/effective way to display this type of information to a window? Is there any libraries, vs settings or third-party implementations that can be useful? (please excuse my naivety, I'm used to just cout << some info, on a console).

Thanks for your time.

I'm writing a program in Visual Studio, C++ with OpenGL and for the first time, I think it will be beneficial to see some live data on top of my display/render window.

To give some scope, I'm developing a 3D world with a ball bouncing and it would be nice to see things like the current velocity and y-positions of various objects, amongst other things.

What method is a nice/effective way to display this type of information to a window? Is there any libraries, vs settings or third-party implementations that can be useful? (please excuse my naivety, I'm used to just cout << some info, on a console).

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Efficient way to output/display debugging data in a window

I'm writing a program in visual studio, c++ with Opengl and for the first time, I think it will be beneficial to see some live data on top of my display/render window.

To give some scope, I'm developing a 3D world with a ball bouncing and it would be nice to see things like the current velocity and y-positions of various objects, amongst other things.

What method is a nice/effective way to display this type of information to a window? Is there any libraries, vs settings or third-party implementations that can be useful? (please excuse my naivety, I'm used to just cout << some info, on a console).

Thanks for your time.