You draw with
GL.BindVertexArray(mVertexArrayObjectIDs[1]);
GL.DrawElements(PrimitiveType.TriangleFan, 4, DrawElementsType.UnsignedInt, 0);
however the indices you use are for PrimitiveType.Triangles
Replace that with
GL.BindVertexArray(mVertexArrayObjectIDs[1]);
GL.DrawElements(PrimitiveType.Triangles, 6, DrawElementsType.UnsignedInt, 0);