Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in video games. Do game-developers ever share any info? thnx
To be more specific, I want to know UX and ergonomic reasons for placing UI elements on the screen. I'm interested in things like:
- Where to place the radar (mini-map): in bottom-left, top-left, top-right corner? Is there any difference?
- What pros/cons for grid-like inventory against a scrollable list?
- How effective radial menus are?
- and more things which I can't imagine at this moment, but I'll definitely face them in future development...
I'm interested in both console and PC games.