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I have probably dumb problem with a text-mesh game object. I want to use it as a title on a top of container. I will give you all information that you need to find a problem. I'm using pixel font Tripfive.

  1. In game result:

1

  1. In scene result:

2

3D: enter image description here

  1. text gameObject settings:

4

  1. all other settings that can be realted to the scene:

enter image description here enter image description here enter image description here enter image description here enter image description here

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  • \$\begingroup\$ Additional information: camera is a cinemachine. \$\endgroup\$ Commented Oct 31, 2020 at 10:35
  • \$\begingroup\$ It looks like your container is a UI object. Have you considered using UI Text or TextMeshProGUI to nestle your text into the UI drawing pass? \$\endgroup\$ Commented Oct 31, 2020 at 11:18

1 Answer 1

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Okay. I've decided to change the font because it's unsupported for ui (text mesh).

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