Can the Unity URP actually output an HDR signal to a supporting monitor?
I don't mean HDR values with tone mapping applied to map the values to an SDR signal, but actual HDR values displayed on the monitor.
Currently it is clamping the values and I can visually see they are dimmer when compared to an HDR image on the same screen.
If it is possible, is it also possible to render HDR on a supporting iphone?
Thanks