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Questions tagged [filesystem]

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Assume the following: One theme is created via the Godot Editor (version 3.5) and saved under res://themes/my-theme.theme. Due to changes in the project's file ...
dsacre's user avatar
  • 171
2 votes
1 answer
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Can I safely delete the following Unity-related files in order to clear up space? %APPDATA%\Local\Temp\unityhub......\UnitySetup64-2022.3.7f1.exe %APPDATA%\Local\Temp\unityhub.......\UnitySetup64-...
A__'s user avatar
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I have a file which is created manually. In what folder should I put it so I can read it in a build? For example Application.dataPath in editor reads the file from ...
Ivan's user avatar
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0 answers
322 views

I am trying to copy some files into the build directory after completing a build, but the path provided as an argument to OnPostProcessBuild does not exist. ...
Muhammad Faizan Khan's user avatar
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0 answers
335 views

I am using Application.OpenURL to open pdf files in standalone desktop builds, but when I used iOS platform it simply did not work. Then, I found on official docs ...
Muhammad Faizan Khan's user avatar
0 votes
1 answer
847 views

Trying to delete a c++ class (this should not be this difficult!) and I have deleted the .h, .cpp, and binaries. Next everybody says "now, right click on your .uproject file and select Generate ...
Millard's user avatar
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2 votes
1 answer
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I am trying to a simple thing, just like that, in a header file; #include <filesystem> #include <iostream> namespace fs = std::filesystem; And ...
formatc2013's user avatar
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1 answer
620 views

I am using Unity 2019.2.14f1 to build a game. As I am working with a team, we have decided to use Unity Teams for the collaboration. The project escalated and we ended up having to architecture a ...
Gonçalo Peres's user avatar
1 vote
0 answers
183 views

I asked this question on Godot Q & A: https://godotengine.org/qa/53521/godot-program-icons Basically, my problem is that I want My executable file's icon to display my own custom icon instead ...
Kennichi Nitta's user avatar
0 votes
2 answers
67 views

The title says it all I'm doing a test with my game and I need to know how to set it up where my game loads low-level drivers from a System32 Folder that is in another path instead of this example:...
jayloo's user avatar
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2 answers
2k views

This is how I try to load my sprite images: ...
kitsune's user avatar
  • 105
0 votes
2 answers
559 views

So, I am making a game-like html file that needs to load a few assets. I have a loading animation which uses the timing of the loading files to create a progress bar. This all goes fine. The files all ...
FreezePhoenix's user avatar
0 votes
1 answer
753 views

I am developing a binary file format to store my game's assets and I am thinking about how to implement the "file table". One option to would be to create a structure for file entries like this: <...
Cool_er's user avatar
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1 vote
2 answers
188 views

I have 3 files. A JSON file, a PNG file, and a TXT file. Is there any possible way I can put all three inside a common file with a custom extension? (for example "fileName.abc") I searched the web a ...
ossobuko's user avatar
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3 votes
2 answers
2k views

My create method looks like this: ...
Swooty's user avatar
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1 vote
0 answers
97 views

I am getting file path errors when a contributor is making commitments to GitHub. All of these errors are file path related or extra white space on the same lines. This should be something in the ....
ChosenWell's user avatar
0 votes
2 answers
162 views

I am now creating a 64 bit and 32 bit executable of my game. How could I achieve so that the executable and dlls lie in a separate folder without changing all the path variables in the game? To ...
akaltar's user avatar
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1 vote
1 answer
1k views

My SFML 2.0 release build has a file path to game assets relative to the .exe file, so folders such as Fonts, SoundEffects, etc. are explicitly listed in Windows Explorer with the .exe. I'd like to ...
bladematthewslp's user avatar
2 votes
1 answer
411 views

I am creating a windows store game using unity . I want to save the current high score data . I most probably use StreamReader / StreamWriter for saving data but when i build the executable for ...
user43609's user avatar
  • 158
0 votes
1 answer
231 views

If I wanted to create a chess game, for iOS, that tracked both player moves (for retracing the progression of a game and for player stats), what would be the simplest route to take? To clarify, I ...
baptzmoffire's user avatar
47 votes
6 answers
4k views

Is the data really modified that much during play? I'm assuming the longish pause between restarting a level is the entire level reloading. But it seems to me that a well implemented system should ...
Mesh's user avatar
  • 623
0 votes
1 answer
401 views

With a custom binary file format for archives that is structured similiar to Valve's VPK files I have a Game.index.gcf which holds information about all files and ...
Christian Ivicevic's user avatar
1 vote
1 answer
2k views

Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
David Dimalanta's user avatar
7 votes
5 answers
14k views

I'm developing with LWJGL and Java on a Windows 7 laptop. I've successfully set up saving to the %appdata%\gamename\saves\ or long form ...
Suds's user avatar
  • 837
1 vote
1 answer
3k views

I've just made my first (very simple, ugly) game in Love2D. The game works fine when run directly off my hard drive. However, when I package it up as a .love file,...
a_m0d's user avatar
  • 125
12 votes
1 answer
1k views

What is the usual method of storing 3D models, textures, sounds and scripts (e.g. Lua files) during development and in a release? I am developing a game with my friends in mainly C++; in the ...
Kristóf Marussy's user avatar
1 vote
2 answers
723 views

I've been thinking a lot about the best way to store and load assets in your filesystem. By this I mean where in the file system to store them, and how to retrieve them when loading etc., as opposed ...
Leif Andersen's user avatar