Questions tagged [filesystem]
The filesystem tag has no summary.
27 questions
2
votes
2
answers
98
views
Moving "theme" file to a different folder - is it possible to update the resource paths within the "theme"?
Assume the following: One theme is created via the Godot Editor (version 3.5) and saved under res://themes/my-theme.theme. Due to changes in the project's file ...
2
votes
1
answer
343
views
Can I delete UnitySetup .exe files from AppData Temp folder?
Can I safely delete the following Unity-related files in order to clear up space?
%APPDATA%\Local\Temp\unityhub......\UnitySetup64-2022.3.7f1.exe
%APPDATA%\Local\Temp\unityhub.......\UnitySetup64-...
1
vote
1
answer
3k
views
Where should I put a JSON file to be readable in a Unity build?
I have a file which is created manually. In what folder should I put it so I can read it in a build?
For example Application.dataPath in editor reads the file from ...
0
votes
0
answers
322
views
OnPostprocessBuild build project path does not exist
I am trying to copy some files into the build directory after completing a build, but the path provided as an argument to OnPostProcessBuild does not exist.
...
0
votes
0
answers
335
views
How to open local PDF file on iOS
I am using Application.OpenURL
to open pdf files in standalone desktop builds, but when I used iOS platform it simply did not work. Then, I found on official docs ...
0
votes
1
answer
847
views
Unsure where to right click to delete Unreal C++ class
Trying to delete a c++ class (this should not be this difficult!) and I have deleted the .h, .cpp, and binaries. Next everybody says "now, right click on your .uproject file and select Generate ...
2
votes
1
answer
2k
views
How to set C++ language standard for VS2019 in an Unreal project?
I am trying to a simple thing, just like that, in a header file;
#include <filesystem>
#include <iostream>
namespace fs = std::filesystem;
And ...
0
votes
1
answer
620
views
UnityTeams: Files to publish but no Upload button
I am using Unity 2019.2.14f1 to build a game.
As I am working with a team, we have decided to use Unity Teams for the collaboration.
The project escalated and we ended up having to architecture a ...
1
vote
0
answers
183
views
Godot: How do I edit the exe icons of other sizes
I asked this question on Godot Q & A:
https://godotengine.org/qa/53521/godot-program-icons
Basically, my problem is that I want My executable file's icon to display my own custom icon instead ...
0
votes
2
answers
67
views
How to set my game to load low-level drivers from a different System32 folder path
The title says it all
I'm doing a test with my game
and I need to know how to set it up
where my game loads low-level drivers from a System32 Folder that is
in another path instead of this
example:...
0
votes
2
answers
2k
views
Loading sprite resources from nested folders
This is how I try to load my sprite images:
...
0
votes
2
answers
559
views
How to access files in Chrome
So, I am making a game-like html file that needs to load a few assets. I have a loading animation which uses the timing of the loading files to create a progress bar. This all goes fine. The files all ...
0
votes
1
answer
753
views
String table or a tree for virtual filesystem
I am developing a binary file format to store my game's assets and I am thinking about how to implement the "file table". One option to would be to create a structure for file entries like this:
<...
1
vote
2
answers
188
views
LibGDX - Bundling Files
I have 3 files. A JSON file, a PNG file, and a TXT file. Is there any possible way I can put all three inside a common file with a custom extension? (for example "fileName.abc")
I searched the web a ...
3
votes
2
answers
2k
views
Cant write/read to/from external storage with LibGDX [closed]
My create method looks like this:
...
1
vote
0
answers
97
views
File Path conflicts on GitHub with Unity
I am getting file path errors when a contributor is making commitments to GitHub. All of these errors are file path related or extra white space on the same lines.
This should be something in the ....
0
votes
2
answers
162
views
How to create a separate bin folder?
I am now creating a 64 bit and 32 bit executable of my game.
How could I achieve so that the executable and dlls lie in a separate folder without changing all the path variables in the game?
To ...
1
vote
1
answer
1k
views
How can I hide game asset files in my release build?
My SFML 2.0 release build has a file path to game assets relative to the .exe file, so folders such as Fonts, SoundEffects, etc. are explicitly listed in Windows Explorer with the .exe. I'd like to ...
2
votes
1
answer
411
views
Saving Game Data In Windows Store App
I am creating a windows store game using unity . I want to save the current high score data . I most probably use StreamReader / StreamWriter for saving data but when i build the executable for ...
0
votes
1
answer
231
views
Is this technique for stat tracking without a database workable?
If I wanted to create a chess game, for iOS, that tracked both player moves (for retracing the progression of a game and for player stats), what would be the simplest route to take?
To clarify, I ...
47
votes
6
answers
4k
views
Why do games seemingly reload the entire level when restarting a level?
Is the data really modified that much during play?
I'm assuming the longish pause between restarting a level is the entire level reloading. But it seems to me that a well implemented system should ...
0
votes
1
answer
401
views
Approach on how to split game assets into split archives
With a custom binary file format for archives that is structured similiar to Valve's VPK files I have a Game.index.gcf which holds information about all files and ...
1
vote
1
answer
2k
views
Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)
Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
7
votes
5
answers
14k
views
Is there a cross-platform special directory I can use for game save files?
I'm developing with LWJGL and Java on a Windows 7 laptop. I've successfully set up saving to the %appdata%\gamename\saves\ or long form ...
1
vote
1
answer
3k
views
Make Love2D load resource from inside the .love file
I've just made my first (very simple, ugly) game in Love2D. The game works fine when run directly off my hard drive. However, when I package it up as a .love file,...
12
votes
1
answer
1k
views
Finding asset files in Linux games
What is the usual method of storing 3D models, textures, sounds and scripts (e.g. Lua files) during development and in a release? I am developing a game with my friends in mainly C++; in the ...
1
vote
2
answers
723
views
Determining the location of installed/on disk game assets
I've been thinking a lot about the best way to store and load assets in your filesystem. By this I mean where in the file system to store them, and how to retrieve them when loading etc., as opposed ...