Questions tagged [interface]
Refers to a method of interacting with the game. This can be: mouse, keyboard, voice, motion.
75 questions
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How should I go about handling multiple phone resolutions from a reference resolution?
I built my entire game in Unity based on my Android phone resolution, both for UI and object sizes. Now, everything looks good for a 1080 x 2400 resolution, but I know that's not the aspect ratio of ...
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Best way to code event system that has both one-to-one subscription and one-to-several subscription?
I'm trying to create an event system that can be used for all types of events that happen in my game but I'm running into this following problem.
My player HUD needs to be updated whenever an enemy ...
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Add Item for OptionsButton is Gone from the editor
When i added in a optionbutton for my hud i couldnt find a way to add items manually,this was weird as when i looked for a way,a button on top of the editor should appear but its not there?
I dont ...
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Drag an Item trough mouseclick - Supported Events System Unity
Can I activate the OnDrag and OnEndDrag trough the OnPointerClick handler to start dragging ...
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54
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Creating a procedural filter stack GUI similar to Blender's Mofifier panel
I have a data structure that represents a simple terrain system and a number of filter algorithms that can be run on it. I want to be able to apply them in in any arbitrary order and have multiple ...
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What does "Continuity of response" mean in the book "Game Feel"
In Steve Swink's book "Game Feel", he talks about 3 thresholds the computer must meet in order to maintain the illusion of real-time control.
The impression of motion (display above 10 ...
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2
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328
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Interaction between interfaces with C# Unity
I'm making a Mindustry-type prototype. Some block (such as miners) can output resource (with the IOutput interface), some block (such as containers) can input those ...
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368
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UnityEditor related classes can not be referenced. Why?
I have two classes. Both of them are placed in the editor/interface_field folder.
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367
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Given a base class and many derived classes with additional features, what's the best practice for accessing those features?
This might sound strange, but let me explain. Say I want to write a safari program.
In this safari there is an object pool of 10 animals (Animal*): 2 ostrich, 5 ...
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332
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How do I zoom in using the App version of Twine?
How do I zoom in using this program in Windows 10?
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Zooming in a lot without having 3D objects disappear in the Unity Editor
I'm editing the 2D colliders on some objects of my game, and I need them to be very accurate, so I'm zooming in a lot. Problem is, since my objects are 3D graphically, when I zoom in a lot they ...
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Interact with inheriting class methods from "casted" base class (collisions, etc)
I want to implement a damage system that works across both living items (Entity) and environment items (Environment). The key ...
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Unity Prefabs set to Read Only?
I have a collection of different enemies that I save as Prefabs with default AI settings. I drag them into the game world and apply changes to the AI as necessary.
Every now and then for some reason I ...
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Unity: Keyboard Shortcut to Deselect Game Object
How do you unselect a game Object in the 3d view using your keyboard?
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Is it possible/recommended to make a universal game library interface in C
Lets say I want a game to be able to run with SDL, Allegro, on Game parks or Tiny Arcade and I don't want to recode everything everytime I port my game.
The C and C++ language separate definition in ....
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Term for "Massively Multiscale world browsing"?
There is a type of multi-scale world browsing that has appeared in games in the last few years and I would be interested to know if there is a specific term that this browsing is known as and more ...
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How to distinguish between different platforms using an interface
I'm creating a platform system using a raycast controller that uses an interface to perform different tasks based on the type of platform with which my player is currently colliding. Some of the ...
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235
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interace between C and Lua function with 3D vector arguments [closed]
I have C++ function (which runs some physical simulation inside my game engine) which looks like this:
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Unity - ThirdPersonController - help implementing with my own models please
I've created a basic 3d character (humanoid) in Blender with animations etc. I've imported it into Unity and it works fine. However, I have written my own code to handle the CrossPlatformInput script ...
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How to get what button was clicked on?
Other contexts in which this was done I'm sure have been answered for this kind of problem before. But this has thus far been a 2 week long impasse of wittling down all the other suggestions I've seen ...
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Why does Unity require an EventSystem component for input during a play-test, where input works fine without it in a build?
Please be aware that this was initially a question about how to get the input to work. A comment pointed me in the direction of a fix, but only left me with more questions in regards to understanding ...
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External gui within a render loop
I was wandering how easy is to interface existing Java programs/GUIs inside a game loop. Sorry if my question is a bit vague. I'll try to explain.
I am currently designing a simulation environment ...
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FPS game UI theory [closed]
Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in ...
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How do I communicate that something is a tutorial button
I made an (ios) arcade game that is rather unconventional, and as a result many people wont exactly know what to do or what the controls are when they first open it. As a results I have had to add a ...
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How to send an interface message?
I come from Unreal, still using it. There, how it works is like this:
Let's say you as a player have a laser gun or something, and when shooting, you use raycast to see if you've shot anything, and ...
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How to create a native windows menu / ribbon for a DirectX 11 app
I need to create menu items on top of my DX11 windowed app - similar to most windowed applications (File, Edit, etc...). How can I achieve this ? There is a hMenu ...
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What algorithm is used to select a voxel (from a player's perspective)?
In first-person voxel games (like Minecraft, shown below) you can select voxels by going over them. What kind of algorithm is used to select a voxel?
I haven't implemented it in my voxel application ...
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Should input be per-frame or per-update?
I'm implementing a GUI system to look around a 2D tile-based world. At the moment, I'm updating it every time the mouse moves (which happens to be per frame, since that's when it polls for events). ...
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What are diegetic, non-diegetic, spatial and meta user interfaces?
Could anyone please explain to me the differences between "diegetic," "non-diegetic," "spatial," and "meta" user interfaces in terms of how they are represented in games and game development?
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I cant get my interface to work
This is my first time using interfaces so I imagine I'm doing something dumb. I have an interface called ILoadable inside ILoadable.cs;
...
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253
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Have several classes with a common interface, but still able to access MonoBehaviour methods through that interface?
In our project we used to have a PlayerObject class and then Unit and Building derived from that class. We recently started taking a look at Bolt, which requires classes that define objects that may ...
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514
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SDL2_ttf gradient
I want to render some text using a gradient instead of a solid color, but I can't figure out how to. I first load a gradient like this:
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Scaling an SDL Surface
I want to create a button for a game's UI. The background uses a gradient and then I blit a surface on top of the gradient and use SDL_SetColorKey to delete the unwanted pixels. The surfaces are not ...
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libgdx ScissorStack problem
Im making a user interface using libgdx
I created a Window class & a Textfield class, that both use clipping.
I use the ScissorStack class of libgdx for clipping.
The Textfield is drawn inside ...
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7
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Why do games ask for screen resolution instead of automatically fitting the window size?
It seems to me that it would be more logical, reusable and user-friendly to implement flexible, responsive UI layout over a 3d or 2d screen, which can then be run on any screen resolution.
Some ...
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8k
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Render two images to an SDL_window
I want to create a menu for an SDL game, so I load an Image to an SDL_Window as the background, then I try to load the next image which will be a button but it doesn't display the button to the window,...
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Background color gradient with SDL
I want to create a menu for a game using a color gradient as the background. Is there a way to create a gradient background instead of using an image for it (since I don't know what size the window ...
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2k
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Should I use inheritance or interfaces for an inventory system? [closed]
I'm about to start programmin an inventory, harvest and loot system. I will need enemies that drop items, harvestable environmentals that yield resources and an inventory system that takes items and ...
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702
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Mouse Cursor Scaleform 4 / AS3
I just solved my issue
in my object (on the stage) I forgot to name the element
I'm trying to make workin a custom mouse cursor on my Scaleform menu.
I have follow some tutorials but nothing good...
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877
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C# XNA4 2D Collision Detection
I am working on a 2D engine in Xna and am running in a bit of trouble with Collision implementation.
What I want to do is have an interface ICollidable that I can add to GameObjects that are ...
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Saving an interface instance into a Bundle
All
I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a Bundle....
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Ignore specific key press in textbox
there is a text box on GUI in my application created using Unity3D. in the textbox user can input only the keys of "A-Z", "0-9" , "enter key" , "." and "," other key press should be ignored (not ...
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239
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Problem with Widget Event Reporting in Libgdx
So I'm trying to test an ImageButton on an Android device. I can get the button to appear on the screen, but when I press it nothing happens or appears on the log. Here is what I have in the Show() ...
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Removing the titlebar while using slick2d?
I recently started using slick2D in my gaming programs and a problem I have is not having the ability to remove the border/titlebar. I usually do this to create my own cutom look/ interface but if I ...
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1
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287
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Is this an appropriate use of abstraction in my game engine?
I have been stuck in the design phase on my new game for a few weeks now because I keep finding new parts of the game engine that I could make more modular and neat. I did, however, run into a ...
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Is there a collection of images (GUI - interface) program or web page available for programmers / developers games? [closed]
I would like to add a GUI in my basic XNA games.
Before starting work on "Photoshop" or "Illustrator". I wanted to ask you the following question:
Do you know of a website or other resource program ...
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Does somebody know of a testcase(s) of libRocket [closed]
Today I implemented the interfaces for libRocket in my engine using OpenGL 3.3. I got a standard RML file and some fonts and images which where needed in this RML file. It seems that the page/RML I'm ...
5
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2
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955
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Hide individual regions on a territory map
I have a map of adjacent irregularly-shaped territories. It happens to be a county map, but that's not important. In the game, the player only sees a few to start, and as he progresses to new ...
3
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1
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373
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Best way to design a negotiation deal?
I'm currently coding a heavily text-based RPG game which requires you to do deals with characters or suppliers in the game, sometimes the deals are good/bad.
Currently the way I'm doing it is that, ...
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4
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Console-type interface in game
I am currently programming a very simple 2d game in C# with XNA.
I was wondering how to implement a console-type interface in a game or graphical software like there is in Skyrim or Counter-strike or ...