Skip to main content

Questions tagged [ios]

iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

Filter by
Sorted by
Tagged with
0 votes
1 answer
72 views

I want to use Unity as a library for iOS platform. I exported the build from Unity for iOS. But I am unable to locate UnityFrmework.Framework. Is there any step i am missing? Unity Docs states that: ...
Muhammad Faizan Khan's user avatar
0 votes
0 answers
79 views

I'm encountering an issue with in-app purchases (IAP) in Unity, in the iOS sandbox environment. It seems to be allowing a player to re-purchase a non-consumable item they already bought. Below are the ...
Mohammed Rilwan Ibrahim's user avatar
0 votes
1 answer
82 views

I'm thinking of making a game where using the phone accelerometer, the player would apply an appropriate force (adding velocity) to a Box2D body. Now, I know technically how to implement that, but I ...
guest86's user avatar
  • 113
1 vote
1 answer
258 views

I have read that players get in-game cryptocurrency tokens when they play a play-to-earn game and then they can use it to purchase in-game items or they can exchange the cryptocurrency tokens to real ...
John_Kub's user avatar
2 votes
1 answer
4k views

I've been building Unity iOS projects to iOS devices for years and I've rarely had issues with errors in Xcode. This is probably because I rarely change anything in the Xcode project and just use ...
Cato's user avatar
  • 103
0 votes
0 answers
172 views

I would really appreciate you guys helping me out with a baffling problem I am experiencing. I have a near-empty scene. It has one object, i.e., a ball bouncing in it, targeting 60FPS. I am deploying ...
Cato's user avatar
  • 103
0 votes
1 answer
117 views

there. I had a question that I keep finding dead ends to. Is it possible to create a Unity iOS project that has the ability to talk to a WatchOS app? I know that there's no current way to build it ...
Rakhi's user avatar
  • 1
1 vote
1 answer
300 views

While reading the App Store Review Guidelines, it was said : (iv) They may not download or install standalone apps, kexts, additional code, or resources to add functionality or significantly change ...
pi squared's user avatar
0 votes
0 answers
119 views

I am facing an issue where I'm able to adjust the resolution for different phones like Android and iOS but not for tablet devices. Is there any way to set it, for all kinds of devices, to display only ...
Mohammed Rilwan Ibrahim's user avatar
1 vote
1 answer
507 views

I am trying to build an AR game for iOS, using a custom build of Unreal Engine 5.1.1, on an Apple Silicon (M1 Max) Macbook Pro. (I have to use a custom branch of UE5 because there is a problem with ...
d0g's user avatar
  • 111
0 votes
1 answer
71 views

I am trying to make a very simple game that allows the user to tap on any "block" in the scene and "pop" it. If the block is blue and touching another blue block then both blocks ...
jforward5's user avatar
-2 votes
1 answer
234 views

I am developing a simple application on Unity, on a Mac. I am trying to open an URL with the simple command Application.OpenURL on visual studio when it doesn't work : When I start to write ...
romain lalire's user avatar
1 vote
0 answers
254 views

I have created a mobile 3D game and now I am running it on an iOS device. It works well and runs at about about 25 fps. But after a while, about 2-3 minutes, it drops to 15 - 18 frames per second. My ...
jasmine zhao's user avatar
0 votes
0 answers
156 views

I'm using Unity to make an iOS app and have been testing it with Unity Remote 5 on a 4th gen iPad Air. With auto-rotation enabled (the one in ...
Amarth Gûl's user avatar
0 votes
0 answers
38 views

I'm interested in the detailed process that happens when Unity Editor builds iOS at this step: - Xcode project is generated by Unity with all the required libraries, precompiled .NET code, and ...
Nikita Goncharuk's user avatar
0 votes
0 answers
335 views

I am using Application.OpenURL to open pdf files in standalone desktop builds, but when I used iOS platform it simply did not work. Then, I found on official docs ...
Muhammad Faizan Khan's user avatar
1 vote
0 answers
396 views

could not find anything that answers this in a detailed way ? I managed to optimise the game to the point that the device heat up(real heat up and frame drop) only after 90 min of continuous gameplay. ...
Brother_77's user avatar
0 votes
1 answer
131 views

When I add a light in the scene then the light will show on the ground, but when I add a second light, neither of them show on the ground. One light: Add second light: My light is a spot light, and ...
stingalimian galimian's user avatar
-1 votes
1 answer
215 views

I created my first game using Libgdx and Android Studio. The game runs smoothly on my Android phone. How can I run it on an Apple phone with IOS or a computer with Linux etc.?
Luca Leone's user avatar
2 votes
1 answer
830 views

I'm migrating a 2D game I've been making using only SpriteKit to an ECS architecture using GameplayKit, and I'm still a bit clueless on how to achieve this. I think I got the gist of ECS, but yet, I'...
jalxp's user avatar
  • 123
0 votes
1 answer
566 views

I'm working on an iOS SpriteKit game and I'm currently designing some images to be used as character animations in Photoshop. There are many different iPhones with various screen sizes and resolutions,...
muZero's user avatar
  • 103
0 votes
0 answers
225 views

I'm working on a mobile game for a client. The tech stack is following: Unity for iOS / Android app Unity Cloud for building the apps Firebase for event analytics PHP/Symfony + PostgreSQL for back-...
Teo.sk's user avatar
  • 183
5 votes
2 answers
5k views

I am making an Android/iOS mobile app in Unity. Currently, when I build it and install it (for example from APK to Android) it loads completely full screen covering up the top phone status bar which ...
mike's user avatar
  • 501
3 votes
1 answer
3k views

I am trying to make a 3D audio player with a retro cassette-like interface. The first thing is to make audio playable smartphone-wise, even when the game is in the background or when the screen is ...
idchlife's user avatar
  • 229
0 votes
0 answers
101 views

I am really new to gaming development. For my multi-player game, I want to send my gaming update to the server 64 times per second. Is it a good idea to use ...
Patroclus's user avatar
  • 101
1 vote
0 answers
882 views

FMOD's latest release a few weeks ago has some great new features for authoring haptics! Detailed Revision History discussing features. However, the features are only available on Windows, not Mac. ...
Lance Montgomery's user avatar
3 votes
0 answers
147 views

I am developing a game on Windows and I want to use my iPhone 11p as a webcam (for video streaming). I saw some tutorial videos on YouTube, yet they only work for development on iOS platform in Unity. ...
Frank's user avatar
  • 131
2 votes
1 answer
135 views

I have a game for iOS that will show advertisements. One form of advertisement offered is a rewarded video (a video that the user can watch by choice). This is actually an important aspect of the game ...
West1's user avatar
  • 131
5 votes
2 answers
3k views

First off, I know almost nothing about game development/rng but I will learn. So apologies for sounding uninformed. I want to make a sandbox ios game with several activities to do within, one of which ...
Toddd's user avatar
  • 51
1 vote
1 answer
989 views

How does one debug this Xcode error on an iOS device? Debug - UnityGfxDeviceWorker (34): EXC_RESOURCE RESOURCE_TYPE_MEMORY
ina's user avatar
  • 294
0 votes
0 answers
27 views

We're making an app in Unity. We're building it for Android and iOS. We also have a server. In order to use our server you need to present our api key for the server. So, we need to store that key in ...
Guye Incognito's user avatar
0 votes
1 answer
4k views

I have built my game and hosted it on itch.io. it works well on PC browsers and on the mobile Android browser. The problem appears when I try to launch it on an iOS phone: the game won't go into full ...
fire cloud's user avatar
1 vote
1 answer
625 views

I've been working on a Mario Bros clone for the first level, trying to learn how to make games with SpriteKit. I'm trying to use an ...
Frakcool's user avatar
  • 111
0 votes
0 answers
577 views

How can I make levels in iOS shortcuts? i'm making a game which will be about changing some settings to finish levels (logic game) i had idea to make autosave because levels will require that. my idea ...
hacknorris's user avatar
1 vote
1 answer
1k views

I'm wondering if it is possible to obtain the filesize of a game's build at runtime. Searching this topic only yields results for reducing the build size, which is not at all what I'm looking for.
Evan McGrath's user avatar
0 votes
1 answer
599 views

We recently updated a project to Unity 2020.1.8f1 But it will not build the xcode project for iOS because of missing plist key value pairs. This is really weird cus, before, I would build the xcode ...
Guye Incognito's user avatar
0 votes
1 answer
107 views

I recently found out that someone cloned my game from 2018 (2d, pixel art, here: https://www.youtube.com/watch?v=fiTJn5PULnA) that was on iOS, made it in 3d for android (here: https://play.google.com/...
NemoPS's user avatar
  • 101
0 votes
0 answers
375 views

I think it's great that Unity now has built in support for push notifications... I can't seem to get the location triggers to work on iOS... I've implemented and got both time notifications and ...
ina's user avatar
  • 294
2 votes
1 answer
221 views

I am currently making an iOS Game but I have a small problem. The game is simply a ball which you can control to avoid obstacles and find the food. When the ball hits, e.g. the top or the bottom of an ...
Merlin0216's user avatar
1 vote
0 answers
65 views

I'm creating an open-world RPG like Neverwinter nights. But I’m worried about memory and am afraid if I just populate a huge world with physics based sprite nodes, I won't have any memory for anything ...
Mugs's user avatar
  • 111
1 vote
1 answer
688 views

I'm coding in Unity Personal and I'm going to try to put my game onto the App Store (through the Unity --> XCode --> App Store process). In the past, Unity has charged money to get a iOS license for ...
Cats4Life's user avatar
0 votes
1 answer
431 views

I wrote a script that would match all models to one size, no matter the original size of the source model. So now these models fit precisely in the scene, but unfortunately when I add ...
idchlife's user avatar
  • 229
1 vote
0 answers
781 views

I have integrated Facebook audience network for showing ads in my game. I show Interstitial Ads. Showing ads in ANDROID platform Successfully done but when i run my game on IOS it's getting crash ...
Darshan Soni's user avatar
2 votes
0 answers
768 views

We're building an AR-enabled app with Vuforia and Unity 2019.3, using the Universal Render Pipeline. Trouble is, on iOS our models that have normal maps in their materials look totally bad, as you ...
frankhermes - Stop OpenAI's user avatar
0 votes
0 answers
176 views

I am using the next script for a painting asset found on this website. As you render the faces of your mesh in the uv space of the mesh, you are reconstruction the islands one triangle at the time. ...
Alien Boy Games's user avatar
1 vote
0 answers
124 views

So let's say I used Unity and built an app and uploaded it to the android and iOS app store, it is 100 MB and lots of people downloaded it. So now I want to update it to the newer version, however ...
EmperiumIce's user avatar
0 votes
0 answers
169 views

We are just finishing a mobile game for Android and iOS. The image quality on iOS is subpar, and we are trying to understand why. We are currently having two problems: the background, which is a ...
Alexander Pavlenko's user avatar
0 votes
1 answer
294 views

I created NativeCallProxy.cs in Unity ...
Atlantis's user avatar
  • 113
0 votes
1 answer
2k views

I'm working on iOS application which is going to include a few unity games. And I investigate an opportunity to exit from the Unity game to the native iOS app with games list. I know that the Unity ...
Atlantis's user avatar
  • 113
0 votes
0 answers
75 views

For a school project I am creating a multiplayer game for the smartphone. I want the "GUI" to be a flutter application to cover IOS and Android. As backend I use Golang. Now I wanted to ask, what ...
Swunks's user avatar
  • 11

1
2 3 4 5
15