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Questions tagged [messaging]

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I have an online browser game that I am working on in my free time with a couple thousand players total. I want to implement either a private messaging system or some chat so that players will be able ...
matronator's user avatar
1 vote
1 answer
477 views

I'm trying to organise my project so that each MonoBehaviour receives relevant impulses/actions and handles them. I have the following: InputManager: Empty game ...
Basic's user avatar
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9 votes
2 answers
10k views

This a follow-up question of this one I want to disconnect multiple signals before using queue_free(). In docs we have: ...
pietrodito's user avatar
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1 answer
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Consider this setup: * KinematicBody2D (Player) |- Sprite (icon.png) |- VisibilityNotifier2D With Player.gd: ...
pietrodito's user avatar
2 votes
2 answers
2k views

I'm working my way through a lot of game development resources, coming from a completely different field of software development, I'm interested in learning what patterns are frequently used in game ...
JeanMertz's user avatar
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1 answer
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I want to pass message back and forth on client and server which are on different scenes, how can I do that in Unity?** Following is my Scenario:- I have 5 scenes- BaseScene (2) OfflineScene (3) ...
Syed Ali's user avatar
1 vote
1 answer
278 views

So been building up my own custom engine, and one core bit of it is a message system to keep all the systems disconnected. As it currently stands I have it take in a pointer to every other system, ...
Famout Highwind's user avatar
1 vote
1 answer
242 views

I've been implementing a message system for my small engine, and I have started to think about optimizing and maintaining it. Right now, my message class looks like this (at its simplest - only member ...
Pins's user avatar
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0 answers
149 views

I'm making a kind of entity component system framework and I have a doubt: I have two components 'health_damage', 'physic' (which contains position, weight,...) and 'sprite' (position, dimensions...)....
Liuka's user avatar
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-1 votes
2 answers
110 views

I'm designing a game engine in C++, and I ran into a problem with my messaging system. The "RequestData, ResultData" system is ...
Tudvari's user avatar
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0 votes
3 answers
273 views

I have created the following architecture in C++: ReceiveMessage has two important parameters: Scope, which defines the scope, ...
Tudvari's user avatar
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1 vote
1 answer
237 views

I have the following scenario: a sphere is moving towards an object it can see (a cube). The cube is moving randomly through the landscape. The sphere will keep following it. I have a script that ...
JuliusSecret's user avatar
1 vote
1 answer
450 views

I am trying to send a plugin message from Bukkit, to BungeeCord, but can not figure out how to send arguments. Here is the code from the Bukkit plugin, which sends the message: ...
marisusis's user avatar
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1 answer
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I'm currently working on a component based system for my game, and I've decided to use a messaging system to communicate between components. I've read some on the subject and it seems that most people ...
Applekini's user avatar
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1 vote
2 answers
3k views

I'm working on the event system for my engine, and have some trouble deciding what types of parameters my events should have to be both generic and specific at the same time. I want to be able to ...
Anonymous Entity's user avatar
4 votes
1 answer
261 views

I have an RTS game, with deterministic simulation, but if I want multiplayer to actually work, I need commands sent between computers to be executed at the exact same time. My game's networking is ...
lolbert hoolagin's user avatar
3 votes
2 answers
530 views

For the past few days I've been trying to make my first game. I did some research on usual development practices and patterns and I settled on a composition system where the different components ...
Veritas's user avatar
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7 votes
1 answer
5k views

I am implementing an Entity System for my game. I am aiming for a larger procedurally generated world. The world will be filled by AI entities where "on screen" and "near screen" entities will be ...
Orvel's user avatar
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1 vote
1 answer
294 views

I'm trying to solve multiple component modifications via a single event. Is there a better way of handling this? I have an a label entity that cares about when a shield entity's hitpoints component ...
Stephen Panagiotis's user avatar
2 votes
1 answer
934 views

I've done my research and read as many articles and posts on messaging and ECS's as I could find to help me get mine working. However, I'm at a roadblock on how to get my messag functionality to be ...
Stephen Panagiotis's user avatar
3 votes
1 answer
1k views

I've finally implemented an extendable message class and messageServer class. The message class dynamically assigns a unique static ID to each derived message type (ex. ObjectCreatedMessage might be ...
Bryan's user avatar
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0 votes
1 answer
547 views

What would be the best tools to use to create a web based chat/messaging system ? for client we have : Browser (any JS solution - preferably without using flash like in jsocket) for server we have : ...
TeAmEr's user avatar
  • 181
5 votes
3 answers
897 views

I'm looking at implementing a messaging system in my entity component system. I've deduced that I can use an event / queue for passing messages, but right now, I just use a generic object and cast out ...
Vaughan Hilts's user avatar
3 votes
2 answers
184 views

I'm developing a flash puzzle platform game in my free time and I got stuck on deciding how to implement a feature. The game will be controlled by keyboard only, no mouse available. My game will have ...
yannicuLar's user avatar
3 votes
2 answers
876 views

First off, I'm asking this question here because gaming and messaging are intimately connected. Why win if you can't gloat? Nevertheless, I won't be offended if this needs to be moved to overflow. ...
MikeCruz13's user avatar
2 votes
1 answer
4k views

Should I develop a basic messaging/event system for a generic game engine or should I leave it up to the individual case-by-case basis of the end-users to create systems specific to the game being ...
Casey's user avatar
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8 votes
4 answers
6k views

I'm making a simple game, and have decided to try to implement a messaging system. The system basically looks like this: Entity generates message -> message is posted to global message queue -> ...
you786's user avatar
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