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Questions tagged [minimap]

A minimap is a small representation of a game map that is typically displayed as part of the main user interface.

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I am working on a 2D RTS game in Unity. One thing I want to represent is a minimap indicator that shows the camera's viewport. I got it working, but it doesn't reflect how the camera is occluded by ...
Evan Smith's user avatar
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i have a minimap, inside a viewport inside a viewport container, everything folows the player, the player is at the center, the camera doesn't rotate with the player it rotates with the mouse, so ...
Cei's user avatar
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The minimap does follow the player movement and does everything a minimap should be able to do... except it doesn't see the land...only the sea even tho land and sea are on the same maks level Camera ...
Cei's user avatar
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I am trying to make a simple 2D square grid for a map UI. The game itself is also 2D and the player can only make discrete movements between the square, but the player view is first person (you see a ...
stackedAE's user avatar
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I have a Doom-like FPS game in Unity, with 3D objects laid out across the map in essentially 2D coordinates. The game scene is 3D with the usual setup where the camera is showing what the player sees. ...
Ivan Voras's user avatar
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I'm creating a minimap for my game. There is a mission where the player has to escort an NPC to an area. The minimap shows the player, the NPC and the location. The NPC icon sends an arrow from it's ...
Dave's user avatar
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I have a minimap camera (orthographic camera) which is rendering text mesh pro but the problem is the text edges are not smooth. Here is the screenshot: [ The camera orthographic rendering on render ...
Muhammad Faizan Khan's user avatar
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I have a resizeable minimap which is based on render texture. A camera rendering 3d space on Render Texture and then I used the texture as minimap. Now, I have a specific requirement to identify mouse ...
Muhammad Faizan Khan's user avatar
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All tutorials I've found about this link to the splitscreen demo, but it is made under Godot version 2 and does not work in version 3. I want to render the world in the main viewport and its ...
Robotex's user avatar
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Here is the function to draw a triangle that represents the camera field of view in a minimap. The problem with this code snippet is that when I rotate up and down (Change the pitch of camera) the ...
Muhammad Faizan Khan's user avatar
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my game's idea is to use a open world map consisting of say 4096x4096 size, and multiple grids of 64x64 size. When I click on any grid, the map zooms in to show that grid(either creating in from ...
Avra Neel's user avatar
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I have a project where I made 2 minimaps. One of minimaps is linked to the character of my project and the other to the floor: As I already said in the title of the question, my character has a ...
Boneco Sinforoso's user avatar
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I'm recreating the arcade game StarGate, and I need to create a minimap. But I'm having problems scaling the minimap textures to fit in the radar box, and ontop of that, making sure the speed of the ...
user123984's user avatar
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Let's take typical modern RTS game which features a large map (say 256x256 tiles). There's also a minimap in the GUI, typically up to 256x256 pixels in size. (Let's take these numbers for upcoming ...
Kromster's user avatar
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I am using Render Texture to make a Mini Map it is working fine. Now I want world space position from render texture click point. Is there any way available that I get the world space position from ...
Muhammad Faizan Khan's user avatar
1 vote
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373 views

I'm building a top-view 3ed person shooter. I have a HUD and in the HUD I have a minimap. I'm trying to draw on this minimap a rectangle which shows me my "visual field", meaning i see on the minimap ...
iheartpizza1's user avatar