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Questions tagged [shadowmap]

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In my engine I have the possibility to switch from isometric or first person camera, with a far/close camera point of view. In isometric mode the camera point of view can also be in either the -X or +...
philB's user avatar
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I'm trying to code a simple game via OpenGL C++. I've implemented a point light, parallax effect with textures, objects from blender etc. but I seem to have an issue with my percentage closer ...
Restlessman77's user avatar
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About a week ago, I decided to make my own shadow mapping technique in Unity based on my understanding of the whole thing. The entire experience was somewhat successful. I learned a lot and I get to ...
The Oathman's user avatar
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BACKGROUND INFO: Using MonoGame. To maximize shadow resolution, I've got a shadow map that covers only the area closest to the camera. (I am aware of Cascading shadow maps, but for now, I am ...
ToolmakerSteve's user avatar