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Questions tagged [simulations]

The imitation of a real-world process or system.

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I'm prototyping a train simulator and running into design issues with physics and train car movement. The scope is similar to games like Run8, SimRail, or Derail Valley. Requirements: Realistic train ...
b2soft's user avatar
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Context I really enjoy playing Skyrim. I have installed mods that make the game feel more immersive, like weapons breaking, survival mechanics, no visual information, pitch dark dungeons, etc, etc... ...
guaxuma's user avatar
1 vote
1 answer
138 views

I am thinking about a game prototype and want to try to implement tile map atmospherics like SpaceStation13/14 does. I am pretty lost on how to implement this though. Can I use something like the ...
TizWarp's user avatar
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Godot Version 4.3 Question how to generate Path-3d procedurally and avoid it intersecting with PhysicsBody3D. This 3d-path will connect two StaticBody3D. The start and end points of Path3D point ...
fqs's user avatar
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2 answers
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Bullet physics tunneling problem: yellow box(dimensions: 2f, 2f, 2f) that falls under gravity. Its Bullet Physics are set as such: ...
i_o's user avatar
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I'm trying to create a particle simulation (solar system kind). Until now my particles have no spin so the collision is rather simple ...
S M's user avatar
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1 answer
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Right now, I am programming the engine plumes for a game called Spaceflight 3D, or basically a better version of KSP2 that my team of developers are working on. Mainly to be made for my company to ...
Lawn Hollander Lawn's user avatar
1 vote
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291 views

I have a 64x64 display and an accelerometer. I want to run a 2D fluid simulation and take a reading from the accelerometer as the gravity vector. I'm going to be doing this on fairly low-end hardware (...
Basic's user avatar
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1 vote
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I have been developing a racing game in Unity for a few months and I can't find any information on how to simulate a car differential. Right now I just split the torque generated by the engine 50-50 ...
Jorge Cambero Mogena's user avatar
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104 views

Will it allow for making actual wheels, gears and roller coasters?
ivan866's user avatar
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I've been working on a game using Bullet Physics for C++ as well as SDL for the windowing (with OpenGL) I've recently threaded the game, so that a separate while loop runs the Physics Simulation, ...
jasonmzx's user avatar
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1 answer
241 views

I am working on a voxel game similar to Minecraft. The goal would be to handle more entities but also offer a more immersive experience by the fact that the player does not need to worry about loading ...
Daniel123455's user avatar
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185 views

GJK can be used for all shapes but what if the points in a figure aren't indexed, then how can we get the Minkowski space by adding the correct pairs of points even though we don't know them, and also ...
Nato's user avatar
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I would like to develop a simulation/video-game of some fish swimming in water. This simulation needs to have real time performance and the fish movement should be as physically accurate as possible. ...
Blue Nebula's user avatar
2 votes
1 answer
414 views

I'm currently in the process of programming a racing simulator. I currently have a full drivetrain set up that includes an Engine, Transmission, Transfer case, and differential. The engine has two rpm ...
Tyunge's user avatar
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149 views

I've been developing my own game engine for the past few days and it's time to add physics. But before adding it in the editor itself, I opened a separate project and tried box2D with SDL2. I always ...
Anuhas's user avatar
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I am trying to simulate what happens when a cube hits the floor after free fall. I am considering a situation in which cube hits the floor with its edge. There is obviously reaction force from the ...
Žarko Tomičić's user avatar
2 votes
1 answer
407 views

I am looking for a model to simulate weather patterns over long time periods on a tilemap. The basic idea is to have 3 tile types: mountains land water Over the course of game, the climate of land ...
Frankie's user avatar
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90 views

I'm developing a game where the game character is a catheter that is simulated as a linked rod (4 particles linked together) and it is in an environment with solid walls. The objective is to maneuver ...
Optimus's user avatar
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3 votes
1 answer
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I am creating a real-time game where ships move through space using basic laws of motion. The ships move by rotating (instantly for our purposes) to an angle and then firing their engine to accelerate....
Liam D's user avatar
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I am looking for a way to model slipstream effect in videogames. The two use cases I want to look at are a simple racing game and the simulation of a peleton (a big group of road bike riders), both in ...
Gistiv's user avatar
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I am trying to create a method that will plot the path a rigidbody will take when simulating a magnus type effect with no gravity in Unity. I realize this approach is a drastic simplification to the ...
AAron_-51's user avatar
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107 views

I'm new to Unreal Engine. I've searched a lot about creating clothes for characters, but haven't succeeded in finding a working solution for this request. I'm trying to create a virtual try-on ...
Ahmad Behzadi's user avatar
1 vote
0 answers
96 views

I've been trying to create an algorithm to simulate a specific hydraulic suspension system for animating a car rig. Below are the schematics for the hydraulic system: All same-color lines are ...
SupaKoopaTroopa64's user avatar
2 votes
2 answers
491 views

I'm at the very early stages of designing a game in which the population increases / decreases according to other factors (eg. crop yield / food scarcity, industrialization, global warming?, wars, ...
Ivan-Mark Debono's user avatar
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So I am working on a game in which I am working on a temperature system that goes about like this; Lines of latitude will be markers across the map, starting at 1 (north pole) going to 200 (south ...
Astrophysicsteen's user avatar
2 votes
1 answer
417 views

I am trying to create a computer game similar to that of Europa Universalis or Civilization. FYI, those are grand strategy games - you select a country and try to guide it through the years in order ...
DVN-Anakin's user avatar
3 votes
1 answer
252 views

I have a character building constructs all over a pretty large map. My game blends elements of RTS and fast paced action in a room-based environment where players can only see one room at a time. I ...
pixelpax's user avatar
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150 views

I have a concept that involves a world being simulated. Lots of entities and processes acting upon them, not to mention interactions, etc... Every SimulationTick, ...
Basic's user avatar
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1 vote
0 answers
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While Jacobi itself is quite simple it needs at least 10 iterations to produce acceptable results. However that results in a higher total time cost than the rest of the Navier Stokes Simulation ...
HellGate's user avatar
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275 views

I am making a flight combat game and I want to add mouse aim to control to the flight script I am using. Is there any way I can add mouse aim to my script similar to Warthunder's mouse aim. Mainly ...
Timothy Moore's user avatar
1 vote
0 answers
236 views

I am working on a game that is based on boats fighiting each other. The game is finished but due to some license incopatibilities, I have to change how I simulate the surface of the sea. What I used ...
Loki's user avatar
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1 vote
1 answer
122 views

When trying to prototype a (top-down, so far) boxing simulation I've run into a huge roadblock with trying to set the space in which the boxers will fight, because it's important for the fighters' ...
Victor's user avatar
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0 votes
1 answer
85 views

I am trying to implement a particle-AABOX edge collision, the below images represent, two timesteps(dt) where the spherical particle is accelerated by gravity. I have the particle center C and its ...
147956's user avatar
  • 3
2 votes
1 answer
941 views

I'm designing a game that involves the simulation of a breadboard. I would like some advice on the best way to simulate jumper wires used to connect various places on the breadboard together. I have ...
skillz21's user avatar
  • 123
0 votes
1 answer
1k views

I am a 4th-year student in the apply math department. It's my final year, so I am working on my bachelor's thesis. The topic is "Real-time weather effects simulation for grassland". The huge ...
Dmitry Kozlov's user avatar
3 votes
1 answer
136 views

I have a particle system with a physics simulation integrator based on delta time (elapsed time between frames) which is implemented on the GPU in a compute shader. I also have a frustum culling ...
mbl's user avatar
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0 answers
171 views

I am building a turn based multiplayer simulation game that at the end of each turn takes all of the users inputs/actions then compiles all the data and interactions returning the result of the ...
Branson Boggia's user avatar
2 votes
1 answer
221 views

I am currently making an iOS Game but I have a small problem. The game is simply a ball which you can control to avoid obstacles and find the food. When the ball hits, e.g. the top or the bottom of an ...
Merlin0216's user avatar
0 votes
2 answers
232 views

I working on a 2D planetary orbit simulator and I've encountered a problem regarding the collision of planets. Currently, here is what I have ...
Scene's user avatar
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2 votes
1 answer
969 views

I'm building a small spaceship simulation app that looks a lot like a game for an upcoming talk I'm giving where I use this sample app to teach the F# programming language. This small app is ...
Matt Eland's user avatar
3 votes
1 answer
4k views

So, for the past couple of weeks, I've been working on a falling sand simulation inspired by games such as The Powder Toy, Noita, and Sandspiel. I've been making it in Love2D and I'm please with what ...
Garflington's user avatar
1 vote
0 answers
79 views

I am performing audio simulations in Unreal Engine 4. Ideally, I need realistic audio propagations. So microphones at multiple locations will experience propagation delays related to their distance ...
DarkLink's user avatar
  • 111
0 votes
1 answer
172 views

i'm making a game, one npc is a car with spear in head, he try to hit the enemy (yellow pot in image) with the spear point. here is the promble ,the car is physics-based , it has veloctiy ,max ...
Xt Z's user avatar
  • 101
0 votes
0 answers
408 views

I want to simulate Kinetic sand's behavior in my game. I could implement operations such as slicing and cutting using simple mesh cutting algorithms but I want to implement complicated operations such ...
Nimesh Chandramaniya's user avatar
0 votes
1 answer
193 views

I'm making a management game in the vein of Anno or Stellaris, but I'm unsure how to manage all my data efficiently. Short example: the player controls multiple islands. Each island has factories on ...
J. Doe's user avatar
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0 votes
1 answer
194 views

I'd like to implement an AI for my game, which has agents that should be able to take care of themselves. The Sims use a system of smart objects that advertise their services, a design pattern that ...
Whitecold's user avatar
  • 188
1 vote
1 answer
191 views

I want to create a polyline which should be quite smooth for my game. A point is following moving on the line, but can accelerate/brake and has to get slower in corners. In the end I want to set up ...
Standard's user avatar
  • 495
0 votes
1 answer
1k views

I have got 2 scenes in a unity project and want to play simulation of both the scenes in parallel. Has anyone tried this? Thanks!
NAnn's user avatar
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0 answers
106 views

This game is in 2D, and is made out of blocks. Normally, I would simply erase blocks that aren't indestructible and are within range of the explosion. However, if blocks are behind something ...
Rami's user avatar
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