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Questions tagged [skybox]

A method of creating backgrounds to make a level look bigger than it really is. Typically a set of sky textures are mapped to a cube that doesn't move when the player moves around the level.

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I'm working on designing and animating the sky with a cubemap. The surfaces except for the "TOP" move in a way that follows each other. However, I could never figure out how to adapt the &...
cvaqabond's user avatar
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So i am trying to create a daylight cycle, where it switches between two panoramic images. The change happens slowly one over 2 minutes and the other over 3. During this the fog and light changes ...
Jeppe Bjørnson's user avatar
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I had created a new scene, which didn't have sky and directional light. To solve this, I created a new skybox, then added to the maincamera. But there was no difference to scene & game view. ...
Minchae KWAK 12HSC's user avatar
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I am a beginner in Unity and 1st time asking in this platform. I am working as a team and I got invited to this project via Github. (if this matters at all) I want to work in 3D environment and I ...
Minchae KWAK 12HSC's user avatar
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In my webgl build skybox is completely purple on mobile Chrome browser but works fine on PC and mobile firefox. Is there any fix for this? Edit: This is my skybox material and I didn't do anything ...
Ivan's user avatar
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I am drawing an empty texture over a framebuffer with a fragment shader active to try and draw a sky, but I need the direction each pixel is facing in (for correct linear perspective) to draw the ...
Tachytaenius's user avatar
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I have looked for a solution for a little while now however I'm not sure if other people have encountered my same problem. I am trying to draw a skybox in a blank opengl window, I have camera controls ...
Ben Duguid's user avatar
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I created a cubemap for skybox, but there were problems with displaying UV for it. when I appear in the world, everything looks fine as it should, BUT when I approach one of the sides of the cube, its ...
Roolld's user avatar
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I have purchased some Unreal skyboxes in the past. Now, I want to use these Unreal skyboxes in Unity to develop mobile apps. Is there an easy way to convert Unreal skyboxes to Unity skyboxes ? I am ...
Job_September_2020's user avatar
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I'm working on a game in which the season is particularly important to the player, along with sunlight. It progresses from early spring to late fall. I have a very basic day/night cycle system working,...
Michael Macha's user avatar
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1k views

I have a dynamically changing procedural skybox. That's a procedural skybox with dynamic day and night cycle. The main directional light keeps rotating over time by a script, to achieve the day/night ...
TheUnknown's user avatar
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**Solved!** Special thanks to comments from Maximus Minimus and Jherico. Scroll down for the solution made in the shader. I am working on a vulkan renderer in rust using the ash crate. I would like to ...
Joseph Vargas's user avatar
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In Unity, I am attempting to create a custom skybox that use a single render texture to create a flat unmoving skybox (the render texture source will do it's own movement) and reflect off objects as ...
Benjamin Danger Johnson's user avatar
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I'm downloading skyboxes at runtime, and then I'd like to set them as the current scene's Skybox. After I successfully downloaded the desired cubemap into the ApplicationData folder, I'm trying to set ...
Tudvari's user avatar
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I'm building up a scene with Unity, I want the plane to extend far enough and mixed up with sky like the picture showing bellow The only way I can think off in unity is by creating two plane with 90 ...
Dew's user avatar
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I need a method to scroll an image across all sides of a cube map in a way similar to scrolling a UV texture across a water's texture to give the appearance of movement by shifting the normals. I want ...
TheGamerPlayz's user avatar
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As a learning exercise I'm trying to recreate the 'new game' scene with the sphere on a plane. Mostly working but two issues: Shadows are not working. Skybox light (reflected on the sphere) is not ...
Paul Whiting's user avatar
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I am trying to create an HDRI SkyBox out of 6 textures but after I create the cubemap with Assets → Legacy → Cubemap and drag it in the HDRI Sky I get an all white environment. Is this a problem with ...
mavish's user avatar
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Usually in Unity, when your scripts make changes to something at runtime, those changes are not persisted back to design-time. This is generally considered a good thing. But for whatever bizarre ...
Mason Wheeler's user avatar
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I'm trying to update a skybox shader to URP and reimplement it in Shader Graph. The shader code itself is pretty straightforward, but I don't know enough about Shader Graph yet to set up the basic ...
Mason Wheeler's user avatar
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@Seyed Morteza Kamali solved his own problem of rotating a mesh cubemap with shadergraph here: How can I rotate cubemap in shadergraph? However, I have a starry night cubemap inside my Skybox shader ...
Laiton Kuu's user avatar
2 votes
2 answers
432 views

I am using the enviro package for weather and to have a moving sun in the background. I'm building an installation with 3 screens and I want to have the sun track across the screens. However what I ...
Tom's user avatar
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I can see the horizon line through my screen space camera canvas. Here are the steps to reproduce it for 2019.3.0f3: create a new scene create a new material for the Skybox set shader to Skybox/...
aybe's user avatar
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Potential solution at the bottom. I have a rocket which flies straight up, as it gets higher you can see the edge of the terrain. I want the rocket to eventually leave the atmosphere and then the ...
Lonchenzo's user avatar
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Like the title says, I'm after some kind of constraint for the camera to prevent the player from seeing beyond the scene and seeing the Skybox. I came across the code to add a ...
DustyShinigami's user avatar
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964 views

I'm attempting to create a skybox and I'm currently having some issues with the texture where it looks like this: It seems the textures are not really "sticking to their sides" correctly as it looks ...
codelyoko373's user avatar
1 vote
1 answer
334 views

When i did frustum culling, far parts of land not rendering. It is good like i want. But after I see sky box instead of these parts. My question is, is this normal ? Or what i need to see or what i ...
Emre Kaya's user avatar
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I am creating an ARCore application in Unity where I want to make lighting shadows that match the real lighting outside. For this, I have made a rotational directional light that simulations the ...
Daniel's user avatar
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I've started to study game design and I couldn't really find an answer for this one. Let's imagine a small level with a nice (non passable) background in the distance. The background has mountains, ...
Raoul L'artiste's user avatar
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1 answer
1k views

I'm making a minecraft-clone game in C++ using OpenGL. I created a skybox using OpenGL's cube map but the camera can go outside of the skybox since it's an infinite world. Then I changed it to update ...
shun-sato93's user avatar
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2 answers
548 views

Now on my existing project, if I create a new scene, my game view looks like this: The game view has a solid colour background, instead of a 3D-looking skybox. I'm expecting something like below (my ...
questionasker's user avatar
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84 views

I'm reading the SuperBible book which describe and interesting way of rendering a skybox. The Idea is to render only a plane, instead of a cube, and only change the texture coordinates depending on ...
FloFu's user avatar
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1 answer
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I'm trying to render a skybox with a cubemap on it and to do so I'm using DDS Texture Loader from DirectXTex library. I use texassemble to generate the cubemap (texture array of 6 textures) into a DDS ...
Luca's user avatar
  • 143
2 votes
1 answer
4k views

I am using the procedural skybox shader that Unity provides, but have tweaked it so that I can have a cloud texture. The problem I have, is that the texture is not tiling correctly, even though it is ...
JacketPotatoeFan's user avatar
4 votes
2 answers
2k views

I was playing Star Trek Bridge Crew, and noticed that the starfield looks oddly close. The same goes for the sky in other games. I realized that this is because when rendering the skybox in a game, VR ...
NazzerDawk's user avatar
1 vote
1 answer
450 views

I would like to simulate a moving sun on the sky. What I have managed to do so far is calculating the exact location of the sun, that is the 3D direction vector from the camera's position in the world ...
Artulec88's user avatar
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627 views

Hi I am using opengl and I am having a problem if I go further from the skybox with the camera I get black areas, a smaller radius of the skybox will make the camera too close to the object to stay ...
Omar Hossam Ahmed's user avatar
1 vote
1 answer
317 views

Is it possible to achieve effect equivalent to looking on the cube textured from cube map from its center, but without creation of its faces (6 quads or 12 triangles)? Say, one needed a skybox, but ...
Tomilov Anatoliy's user avatar
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2 answers
2k views

How to change or remove Skybox on run time in unity using C#? Is there any way to remove it while its not even required? Or load it using http link for material we are using in Skybox.
Maaz Irfan's user avatar
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0 answers
789 views

I want to create a day night cycle using the procedural skybox shader. The shader doesn't have options to do any blending between cube maps. I want to be able to set a cloud cube map and a night ...
JacketPotatoeFan's user avatar
1 vote
2 answers
2k views

I'm looking at this tutorial https://capnramses.github.io/opengl/cubemaps.html about half way down the webpage, there is a description of a vertex shader ...
Nebulous Ryan's user avatar
2 votes
1 answer
857 views

I implemented a skybox into my program using a tutorial, and using the provided 6 textures from that tutorial to make a cube map texture, my skybox looked fine. However, ever since then every other ...
Rilgon's user avatar
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1 vote
0 answers
731 views

I want to play 360 video in skybox. Is there any direct way avaiable to do this task. One long, boring, inefficient procedure which seems that Convert 360 to frames Convert frames into cubmap Use ...
Muhammad Faizan Khan's user avatar
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1 answer
300 views

I'm trying to render a sky using D3D 11. What I have seen in tutorials so far uses cube mapping, which I don't want to use. I want to create a sphere, texture it, and center that sphere on the camera, ...
ahmed andre's user avatar
2 votes
1 answer
614 views

I am developing a 3D game in DarkBASIC Professional, and I have a theoretical problem with the combination of skydomes and fog in general. My question is not specific to a programming language, so I ...
Daniel Marschall's user avatar
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1 answer
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I've got a proceduraly generated 3d galaxy galaxy, very large. Milky Way scale. It is broken up into sectors, where I can relatively quickly get the star density and average star color of any given ...
user avatar
1 vote
1 answer
592 views

I'm trying to create a skybox using a cube and using one of this textures: http://forum.unity3d.com/threads/mundus-skybox-pack-01-released.202748/ I've got it working well, but I noticed there are ...
eric.m's user avatar
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0 answers
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I am trying to create a model in unity that looks like this picture by Escher I can create the lattice, however, I can not create the fog and background/lighting effect. When I adjust the fog in ...
user3517501's user avatar
6 votes
2 answers
11k views

I have two panoramas (1, 2) that are the same but are shaped a little different. I don't care which one, but how should I go about converting them into a Skybox? I was looking for something like ...
Rontron's user avatar
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1 vote
0 answers
706 views

I was trying to create a spheremap from a Texture2D for a skybox at run-time (Standalone build) in Unity. Does anyone know if this is possible and how to do that in Unity? In the editor you can set ...
Ben BearFish's user avatar