Skip to main content

Questions tagged [testing]

A process of using software to verify expected results and find errors. Many types of testing are possible.

Filter by
Sorted by
Tagged with
22 votes
3 answers
3k views

Are there frameworks for reasoning about questions such as: Given my quest and level design, is it guaranteed that for any combination of player choices there is no way for the player to lock ...
Simon Fischer's user avatar
1 vote
0 answers
60 views

OBS won't record my game at 1080p, only at 720p. Increasing the resolution in OBS settings shrinks the screen. I've adjusted the game resolution too, but it's not working. Any solutions??
IDREES Aziz's user avatar
4 votes
1 answer
197 views

For a hard 2D platformer I'm working on, I want to make an automated playtesting system. The goal is to allow every level to be tested in parallel as part of an automated test suite. These tests would ...
crass_sandwich's user avatar
0 votes
1 answer
341 views

I'm trying to simulate user input in my Unity PlayMode tests. I've been reading this guide on the Unity website about adding input simulation into my tests. Specifically, it mentions I need to add the ...
Samuel Slade's user avatar
1 vote
1 answer
138 views

I'm experiencing an issue with my PlayMode tests, where all tests pass individually, but when running 21 or more tests together (using Run Selected or Run All), the same 2 tests fail. From further ...
Samuel Slade's user avatar
1 vote
1 answer
468 views

I am writing a game using a custom ECS architecture. I recently had a chain of nasty bugs where fixing one bug caused regressions elsewhere. Being a software engineer by trade, I suppose that unit ...
Tim C's user avatar
  • 645
0 votes
2 answers
86 views

I have a section of a script that is pretty simple and works but I am wondering the best way to rewrite it to be testable. ...
Doug Ray's user avatar
  • 143
3 votes
1 answer
316 views

GitHub actions attempt to upload my coverage reports to CodeCov, but I get an error. Below is my most recent GitHub Action code, and the error I'm receiving from CodeCov. Please let me know if there ...
JShoe's user avatar
  • 75
2 votes
1 answer
178 views

I'm working on a new project using TDD, and I'm doing a good job of checking everything from the ground up including checking physics interactions on instantiated prefab, but I've gotten about to the ...
JShoe's user avatar
  • 75
3 votes
0 answers
370 views

I'm doing some automated UI testing - I want to programmatically install a game and then launch it. From what I've seen, the Steam client isn't very accessible for UI automation (I can't view elements ...
TomSelleck's user avatar
2 votes
2 answers
127 views

What I want to do is host a local test server that has the file, and connect to it from a local client which doesn't have the file. The only issue is that both the server and the client will look for ...
Sparkette's user avatar
  • 133
0 votes
0 answers
351 views

I want to do integration testing for an old C#/Unity project. The project uses its own input system, so I can't use inputEventTrace or any other convenient Unity ...
Lauchon's user avatar
1 vote
1 answer
136 views

I've been told by a few former game testers that you must live in their city because game testing has few educational requirements so it's easier to hire someone local. Some descriptions say "you ...
user avatar
0 votes
1 answer
716 views

I have followed the Unity Test Framework documentation to create an EditMode test assembly and a test script. When I try to test a function like Utils.SomeMethod(), ...
Matt's user avatar
  • 405
0 votes
1 answer
277 views

For eg having a class that is rendering something on the screen, could be even a point or a line if not an image or whatever. How is possible to write some tests for that class only? or just a small ...
Raffaello's user avatar
  • 125
3 votes
3 answers
250 views

I've heard and read enough programmers firmly advocating automatic tests. According to many, tests are themselves part of a code's functionality, untested code is broken and/or legacy by definition, ...
gaazkam's user avatar
  • 977
2 votes
3 answers
355 views

I am writing a multiplay browser based game and am running into an issue with playtesting simple interactions. When a browser window loses focus is stops running requestAnimationFrame calls. This ...
stats's user avatar
  • 135
6 votes
0 answers
92 views

I'm testing on adding some OpenCL code in my game, but I only have a single Nvidia card & I'm not sure the code will run normally on other platforms. Is there any way to make sure my code runs ...
ravenisadesk's user avatar
5 votes
3 answers
454 views

I am making an classic 2D arcade ball game. There will be 100 levels in this game. And after the 80th level passing the level by doing some arcade stuff will be very difficult. For example level 100 ...
Tarkan Genç's user avatar
5 votes
1 answer
290 views

I've made an Android game that uses no/custom game engine. It renders using OpenGL ES 2.0 and optionally uses some extensions for optimization or extra effects. Over the time I have dealt with various ...
michalsrb's user avatar
  • 166
4 votes
1 answer
453 views

I love rage games and have made a rage game too, but I always wondered how to test if levels in these types of games are too hard or not, since it's ironically too hard to test. For example: If I ...
Noodles's user avatar
  • 158
1 vote
1 answer
125 views

I know writing tests would be a good way to catch regressions. But what are some other strategies? TDD and game dev don't suit, but catching regressions is obviously something desirable. I would love ...
eternalNoob's user avatar
1 vote
1 answer
218 views

I am developing a game in Python using Pygame. I am wondering whether there is a way to make changes to a currently running game by modifying the script (like Notch does in this clip). For example, ...
DyingIsFun's user avatar
  • 1,337
1 vote
1 answer
65 views

I made a game I wish to upload to Google Play and I faced the options Production Beta testing Alpha testing I made the game all alone and I think it is complete, was tested on multiple physical as ...
agiro's user avatar
  • 269
3 votes
0 answers
296 views

I want to analyse my Unity code, as to say all of my scripts, to check if there are obvious bugs or code smells. SonarQube does not support Unity as far as I know. I have heard of Gendarme but I don't ...
Shashimee's user avatar
  • 1,290
1 vote
0 answers
106 views

I'm working on a small PC game (Uses custom engine written in C++) that I would like to test. Not as much the gameplay but the engine itself. See if there are any crashes, errors, glitches or missing ...
AdyAdy's user avatar
  • 133
5 votes
1 answer
2k views

When I was doing web development, I would develop websites inside my virtual machines, which had all tools and packages downloaded on them and ready to go. I quite liked this approach to development ...
Jason's user avatar
  • 423
3 votes
0 answers
112 views

I'm wondering if there's anyway of automatically testing the performance of my game on multiple configurations because I know a game runs well on my computer but how do I know how well my game ...
Yatoniea's user avatar
  • 181
4 votes
1 answer
3k views

is there a tutorial and patterns to write unit tests in Unity ? Should we use the classical c# way and test the code or should we test the interactions in UI ? If so how?
Rıfat Erdem Sahin's user avatar
8 votes
1 answer
351 views

There is many topics on how procedural generating works but I couldn't find any info on how to test and - what's more important - how to report bugs that may occur on procedurally generated levels. ...
BoYLER's user avatar
  • 83
0 votes
1 answer
114 views

This may be an obvious question, but to me it is a little unclear. I built an app using PhoneGap. While testing with PhoneGap Desktop and the associated app it was pretty obvious that this was just a ...
DasBeasto's user avatar
  • 628
1 vote
2 answers
212 views

I'm making a clone of an old atari 2600 game, so it's simple, only slightly more complex than the original. I'm realizing that even the simplest of games have different "parts", what is a good ...
Neal Davis's user avatar
0 votes
1 answer
395 views

I am currently working on a simple strategy game. The game is a space exploration game where the player has to try to keep the game going for as long as possible to score as many points as possible. ...
Sorade's user avatar
  • 283
1 vote
0 answers
55 views

This question is related about alpha or beta release in Google Play Store. . Let's say my app (APK file) was uploaded in alpha/beta testing. If one of the testers satisfied or quick fixes on the bugs, ...
David Dimalanta's user avatar
0 votes
1 answer
3k views

I have made a android game in unreal engine 4 version 4.12.4 and I want to test it on a real android device and i do have an android tablet but i don't know how to get the exported project onto the ...
Nicholas's user avatar
13 votes
1 answer
2k views

I am new into this field of testing. I just developed a basic game using unity engine but i want to test it. I have checked with selenium but i don't know how to get the value that is being returned ...
StrayArrow's user avatar
4 votes
1 answer
6k views

I've just started using unity tests with the built in editor tests. After making my test and finding out that it constantly failed I debugged the code and found that a static object was set to a new ...
user3797758's user avatar
  • 3,661
2 votes
3 answers
857 views

I have a 2D infinite runner platformer game built in Unity 5, where the level procedurally generates itself. I need to check if it is possible to pass the holes on the level. How could I do that?
John Doe's user avatar
2 votes
1 answer
257 views

I am indie game developer and we created multiplayer and realtime game IQ Wars (www.iqwars.net). We made Windows/Mac/Linux Beta version of our game public and were hoping to find some beta testers to ...
Tony's user avatar
  • 121
2 votes
1 answer
314 views

A few friends and I are working on a home-brewed engine for a selection of games we wish to produce in the future. We're making it to satisfy a few key requirements that we haven't found were properly ...
user3002473's user avatar
1 vote
0 answers
83 views

I have developed a prototype for a new game concept. The game is an educational foreign language learning tool for K-16 students. I am at the point where I need to test with sample groups of students,...
user3871's user avatar
  • 1,065
3 votes
1 answer
695 views

QUESTION (Short version) I am going to use the Unity Test Tools asset to do unitary testing. Q: Do I have to commit the ...
Xavi Montero's user avatar
  • 1,083
6 votes
2 answers
7k views

I had problems with decoupled scripts and exposing interfaces in Unity, and these answers helped me a lot. But now, since I don't have hard-coded references in my scripts, I wanted to write unit tests ...
K.L.'s user avatar
  • 795
4 votes
2 answers
474 views

My game must stay at 75fps to be playable (I'm developing for the Oculus Rift) and I'm optimizing with that hardware in mind. My mid-range Nvidia GTX 650 Ti struggles a little with some Rift demos, ...
NeoZero's user avatar
  • 41
5 votes
2 answers
1k views

Problem: I'm trying to set up some tests with mock collision objects, but i cannot construct collisions with custom objects. What I'm trying to do: ...
CostelloNicho's user avatar
0 votes
1 answer
350 views

I've been interesed in a career in Video Game QA for a long time now. I've participated in roughly a dozen+ public/closed betas for different games, everything from FPS, MMO, MOBA and RTS, as well as ...
Prototype958's user avatar
0 votes
1 answer
572 views

It seems like every five minutes, you come across yet another installer which fails to install certain components, another .NET application that throws up an unhandled or semi-unhandled error message, ...
Panzercrisis's user avatar
3 votes
1 answer
2k views

Me and some friends developing simple 3D rendering engine as practice for the university. We used Ogre 3d as prototype and now we are developing it from base The engine is wrapped up in simple game ...
Roi Shabtai's user avatar
2 votes
2 answers
274 views

I've made a game in HTML5 & JS and want to test it on varying types of user setups as I've heard it doesn't perform too well on older MacBooks. How can I accomplish this? I'm thinking of ...
Sam's user avatar
  • 123
0 votes
1 answer
90 views

I am making a game for android and in it I am using sensors which are not available in the emulator. At the moment I am connecting my device and transferring the apk, then installing to test but that ...
user avatar