I need to create a lot of read-only text data. As far as I know storing a lot of data directly in the script is not good, then I need to create a third-party json file with ready-made data to load in the game. But what if this data should be in multiple languages, that's where the question arises. Should I store in the json file localization table's keys with translations to access the desired field, am I right?
Persistent data in unity
Silz
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