Skip to main content

Questions tagged [scalability]

Scalability is the ability of a system, network, or process, to handle growing amounts of work in a graceful manner, or its ability to be enlarged to accommodate that growth. A scalable system can adopt to a growing demand (e.g. a growing number of users).

Filter by
Sorted by
Tagged with
75 votes
6 answers
36k views

Based on Why is it so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load ...
Tamara Wijsman's user avatar
27 votes
4 answers
12k views

I believe it's a common requirement of MMOs that processing for a single shard or realm can be done over several servers to ease the load. I'm curious as to how this can be done whilst maintaining a ...
CiscoIPPhone's user avatar
  • 5,278
33 votes
7 answers
4k views

Assume you have a game in which there are many (many many) entities serving some functions, not all of which are constantly needed or need to be considered in every frame. The concrete problem I am ...
Marc Müller's user avatar
  • 1,007
22 votes
6 answers
6k views

I have been developing a game engine, and have been discovering and reading up on game technologies such as anisotropic filtering, ambient occlusion, anti-aliasing, etc. Usually in games, you can ...
Java Man Tea Man's user avatar
11 votes
4 answers
2k views

A log of game events (as opposed to error / debug logs) for an entire cluster/shard is very useful for a commercial MMO that is in a live production environment, providing vital support for customer ...
Charles Ellis's user avatar
3 votes
1 answer
2k views

I want to make 2D MMORPG in a post-apocalyptic world. I would like to make the game world seamless and big, with big battles for the players. Something similar is in Eve Online (in 3D), but I do not ...
Karlos Margaritos's user avatar