@@ -18,36 +18,4 @@ and then create a pull request with the added solution and updated readme.
18182 . Say you solve some problem called __ cars-and-trucks__ in using your favorite programming language,
1919 say Python then simple add a new file called
2020 ` cars-and-trucks.py ` in the ` python ` directory.
21- 3 . In the [ README] ( README.md ) file, add a Python logo along with an empty link.
22- 4 . Updating the link for the solution will be done by the Project maintainers
23- (aka. [ anishLearnsToCode] ( https://github.com/anishLearnsToCode ) )
24-
25- ## Programming Language Logos
26- To add a logo in the [ README] ( README.md ) table simply add a link with an embedded picture as
27- ``` markdown
28- [](this link will be filled by the author if the pull request is accepted)
29- ```
30-
31- For the icon link refer to the table below to obtain the link for a specific programming language:
32-
33- | Programming Language | Icon | Icon Link |
34- | :--------------------:| :------------------------------------------------------------------------------:| :---------------------------------------------------------------------:|
35- | Java | ![ Java] ( assets/java.png ) | assets/java.png |
36- | Python | ![ Python] ( assets/python.png ) | assets/python.png |
37- | C | ![ C] ( https://img.icons8.com/color/35/000000/c-programming.png ) | https://img.icons8.com/color/35/000000/c-programming.png |
38- | C++ | ![ C++] ( https://img.icons8.com/color/35/000000/c-plus-plus-logo.png ) | https://img.icons8.com/color/35/000000/c-plus-plus-logo.png |
39- | C# | ![ C#] ( https://img.icons8.com/color/35/000000/c-sharp-logo.png ) | https://img.icons8.com/color/35/000000/c-sharp-logo.png |
40- | JavaScript | ![ JavaScript] ( https://img.icons8.com/color/40/000000/javascript.png ) | https://img.icons8.com/color/40/000000/javascript.png |
41- | TypeScript | ![ TypeScript] ( https://img.icons8.com/color/40/000000/typescript.png ) | https://img.icons8.com/color/40/000000/typescript.png |
42- | Ruby | ![ Ruby] ( https://img.icons8.com/office/35/000000/ruby-programming-language.png ) | https://img.icons8.com/office/35/000000/ruby-programming-language.png |
43- | Scala | ![ Scala] ( https://img.icons8.com/dusk/35/000000/scala.png ) | https://img.icons8.com/office/35/000000/ruby-programming-language.png |
44- | PHP | ![ PHP] ( https://img.icons8.com/officel/40/000000/php-logo.png ) | https://img.icons8.com/officel/40/000000/php-logo.png |
45- | Swift | ![ Swift] ( https://img.icons8.com/fluent/40/000000/swift.png ) | https://img.icons8.com/fluent/40/000000/swift.png |
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21+ 3 . In the [ README] ( README.md ) file, do not make any modification. The README file will be modified by __ @anishLearnsToCode__ .
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