java.lang.Object
g0101_0200.s0160_intersection_of_two_linked_lists.Solution

public class Solution extends Object
160 - Intersection of Two Linked Lists\. Easy Given the heads of two singly linked-lists `headA` and `headB`, return _the node at which the two lists intersect_. If the two linked lists have no intersection at all, return `null`. For example, the following two linked lists begin to intersect at node `c1`: ![](https://assets.leetcode.com/uploads/2021/03/05/160_statement.png) The test cases are generated such that there are no cycles anywhere in the entire linked structure. **Note** that the linked lists must **retain their original structure** after the function returns. **Custom Judge:** The inputs to the **judge** are given as follows (your program is **not** given these inputs): * `intersectVal` - The value of the node where the intersection occurs. This is `0` if there is no intersected node. * `listA` - The first linked list. * `listB` - The second linked list. * `skipA` - The number of nodes to skip ahead in `listA` (starting from the head) to get to the intersected node. * `skipB` - The number of nodes to skip ahead in `listB` (starting from the head) to get to the intersected node. The judge will then create the linked structure based on these inputs and pass the two heads, `headA` and `headB` to your program. If you correctly return the intersected node, then your solution will be **accepted**. **Example 1:** ![](https://assets.leetcode.com/uploads/2021/03/05/160_example_1_1.png) **Input:** intersectVal = 8, listA = [4,1,8,4,5], listB = [5,6,1,8,4,5], skipA = 2, skipB = 3 **Output:** Intersected at '8' **Explanation:** The intersected node's value is 8 (note that this must not be 0 if the two lists intersect). From the head of A, it reads as [4,1,8,4,5]. From the head of B, it reads as [5,6,1,8,4,5]. There are 2 nodes before the intersected node in A; There are 3 nodes before the intersected node in B. **Example 2:** ![](https://assets.leetcode.com/uploads/2021/03/05/160_example_2.png) **Input:** intersectVal = 2, listA = [1,9,1,2,4], listB = [3,2,4], skipA = 3, skipB = 1 **Output:** Intersected at '2' **Explanation:** The intersected node's value is 2 (note that this must not be 0 if the two lists intersect). From the head of A, it reads as [1,9,1,2,4]. From the head of B, it reads as [3,2,4]. There are 3 nodes before the intersected node in A; There are 1 node before the intersected node in B. **Example 3:** ![](https://assets.leetcode.com/uploads/2021/03/05/160_example_3.png) **Input:** intersectVal = 0, listA = [2,6,4], listB = [1,5], skipA = 3, skipB = 2 **Output:** No intersection **Explanation:** From the head of A, it reads as [2,6,4]. From the head of B, it reads as [1,5]. Since the two lists do not intersect, intersectVal must be 0, while skipA and skipB can be arbitrary values. Explanation: The two lists do not intersect, so return null. **Constraints:** * The number of nodes of `listA` is in the `m`. * The number of nodes of `listB` is in the `n`. * 0 <= m, n <= 3 * 104 * 1 <= Node.val <= 105 * `0 <= skipA <= m` * `0 <= skipB <= n` * `intersectVal` is `0` if `listA` and `listB` do not intersect. * `intersectVal == listA[skipA] == listB[skipB]` if `listA` and `listB` intersect. **Follow up:** Could you write a solution that runs in `O(n)` time and use only `O(1)` memory?
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