From the course: Unreal Engine 5.6 Essential Training

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Instancing geometry

Instancing geometry

- [Instructor] Unreal Engine's Skeletal Mesh Editor allows you to work with objects that have deformations applied. Now, typically, this will be a character with a skeleton inside. So let's take a look at how to import that sort of asset into Unreal and use the skeletal mesh editor. So let's go to the folder where we're going to import this. I'm going to go into Assets, and we should have a sub-folder called Character. And just right click over this, Import Into Current Folder. And under Exercise Files Assets, we should have character.fbx. Let's go ahead and click Open. And now under Import Content, Unreal Engine is smart enough to sense whether or not an object is a skeletal mesh or not, but we can under Static Meshes force it to skeletal. I don't need to do that. And then under the Skeletal Meshes tab, you want to scroll down to Skeletal Meshes and make sure that Import Content Type is set to both geometry and skin weights. Everything else can be left to default, and let's click…

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