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Since Qt 6.11, individual corner radius are supported.
Task-number: QTBUG-141110
Change-Id: I38382ff4c20e53ea1f380ac6ae103ddf0cf527e6
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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Add API for specifying individual corner radius values similar to Quick
Rectangle. Try to keep the overhead minimum when not used, by storing
data in lazily allocated extra and using separate shader.
Use the API in the neumorphicpanel example.
Task-number: QTBUG-141110
Change-Id: I90e558526dff01c88fb2d163a33704b8f73aa1fc
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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This commit fixes several broken links in \nativetype.
Pick-to: 6.9 6.8
Change-Id: I45c599eb165b062b2a9eddea3fd13b90d2d7fd74
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Task-number: QTBUG-131012
Pick-to: 6.9
Change-Id: If2772b615cab303d018b0353ee7432596bff6c7c
Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io>
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Add a new element into QtQuick.Effects called RectangularShadow.
This is a high performance shadow/glow for (rounded)rectangle
shapes.
Differences compared to QGE RectangularGlow:
- Implemented in C++ and part of QtQuick.Effects module.
- Different API, modelled based on CSS box-shadow.
- Shader uses SDFs math for rounded rectangle. Reduced item size
and properly rounding math (circle is a circle).
- Allows offset and spread relative to item.
- Default color is black (shadow) rather than white (glow).
- Using "layer.enabled" for cache property rather than separate
ShaderEffectSource.
- Property "material" so shader effect can be customized. QQEM
can contain RectangularShadow node for easier customization.
Contains an example and lancelot tests.
Task-number: QTBUG-128469
Change-Id: Ie3baa774a3294ba0c7fe11d1bee8cd7aae897505
Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io>
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