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| author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-03-21 11:24:03 +0100 |
|---|---|---|
| committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-03-22 09:51:50 +0000 |
| commit | e32fb877ec0662dfda41ce490d77d8bf35a377f1 (patch) | |
| tree | 64a05c1a2a37a0b27f0d92597d45643e75769965 /src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp | |
| parent | 83eee56e9c047ff83329fe4a175a4b40fdbcb5d2 (diff) | |
D3D12: Support offscreen render targets in the engine
Also add a skeleton for the QSGLayer implementation.
Change-Id: Id7234fa48b5c243147009a23d0e9689894a18366
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp')
0 files changed, 0 insertions, 0 deletions
