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authorMitch Curtis <mitch.curtis@qt.io>2022-11-18 15:15:16 +0800
committerMitch Curtis <mitch.curtis@qt.io>2022-12-01 10:26:20 +0800
commit4bd87b903b355b53e3105ba1ae7c154c4e55cdaf (patch)
treecc2edb597f0d5871302eb86e9dda78217384a5aa /src/quickcontrols2impl/qquickanimatednode.cpp
parent786e1748d4469c135a922a221024f3f9c421c0de (diff)
Remove "2" from Qt Quick Controls directories
Qt Quick Controls 2 was named that way because it was a follow-up to Qt Quick Controls 1.x. Now that Qt Quick Controls 1 is no longer supported, we don't need to have "2" in the name. Work on this was already started for the documentation in 1abdfe5d5a052f2298b7bf657513dfa7e0c66a56. By doing this renaming a few weeks before feature freeze, it won't affect the release but still results in as little time possible spent manually fixing conflicts in cherry-picks from non-LTS releases as a result of the renaming. This patch does the following: - Renames directories. - Adapts CMakeLists.txt and other files to account for the new paths. A follow-up patch will handle documentation. It does not touch library names or other user-facing stuff, as that will have to be done in Qt 7. Task-number: QTBUG-95413 Change-Id: I170d8db19033ee71e495ff0c5c1a517a41ed7634 Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Diffstat (limited to 'src/quickcontrols2impl/qquickanimatednode.cpp')
-rw-r--r--src/quickcontrols2impl/qquickanimatednode.cpp136
1 files changed, 0 insertions, 136 deletions
diff --git a/src/quickcontrols2impl/qquickanimatednode.cpp b/src/quickcontrols2impl/qquickanimatednode.cpp
deleted file mode 100644
index 542955235b..0000000000
--- a/src/quickcontrols2impl/qquickanimatednode.cpp
+++ /dev/null
@@ -1,136 +0,0 @@
-// Copyright (C) 2017 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
-
-#include "qquickanimatednode_p.h"
-
-#include <QtQuick/qquickitem.h>
-#include <QtQuick/qquickwindow.h>
-
-// based on qtdeclarative/examples/quick/scenegraph/threadedanimation
-
-QT_BEGIN_NAMESPACE
-
-QQuickAnimatedNode::QQuickAnimatedNode(QQuickItem *target)
- : m_window(target->window())
-{
-}
-
-bool QQuickAnimatedNode::isRunning() const
-{
- return m_running;
-}
-
-int QQuickAnimatedNode::currentTime() const
-{
- int time = m_currentTime;
- if (m_running)
- time += m_timer.elapsed();
- return time;
-}
-
-void QQuickAnimatedNode::setCurrentTime(int time)
-{
- m_currentTime = time;
- m_timer.restart();
-}
-
-int QQuickAnimatedNode::duration() const
-{
- return m_duration;
-}
-
-void QQuickAnimatedNode::setDuration(int duration)
-{
- m_duration = duration;
-}
-
-int QQuickAnimatedNode::loopCount() const
-{
- return m_loopCount;
-}
-
-void QQuickAnimatedNode::setLoopCount(int count)
-{
- m_loopCount = count;
-}
-
-void QQuickAnimatedNode::sync(QQuickItem *target)
-{
- Q_UNUSED(target);
-}
-
-QQuickWindow *QQuickAnimatedNode::window() const
-{
- return m_window;
-}
-
-void QQuickAnimatedNode::start(int duration)
-{
- if (m_running)
- return;
-
- m_running = true;
- m_currentLoop = 0;
- m_timer.restart();
- if (duration > 0)
- m_duration = duration;
-
- connect(m_window, &QQuickWindow::beforeRendering, this, &QQuickAnimatedNode::advance, Qt::DirectConnection);
- connect(m_window, &QQuickWindow::frameSwapped, this, &QQuickAnimatedNode::update, Qt::DirectConnection);
-
- // If we're inside a QQuickWidget, this call is necessary to ensure the widget
- // gets updated for the first time.
- m_window->update();
-
- emit started();
-}
-
-void QQuickAnimatedNode::restart()
-{
- stop();
- start();
-}
-
-void QQuickAnimatedNode::stop()
-{
- if (!m_running)
- return;
-
- m_running = false;
- disconnect(m_window, &QQuickWindow::beforeRendering, this, &QQuickAnimatedNode::advance);
- disconnect(m_window, &QQuickWindow::frameSwapped, this, &QQuickAnimatedNode::update);
- emit stopped();
-}
-
-void QQuickAnimatedNode::updateCurrentTime(int time)
-{
- Q_UNUSED(time);
-}
-
-void QQuickAnimatedNode::advance()
-{
- int time = currentTime();
- if (time > m_duration) {
- time = 0;
- setCurrentTime(0);
-
- if (m_loopCount > 0 && ++m_currentLoop >= m_loopCount) {
- time = m_duration; // complete
- stop();
- }
- }
- updateCurrentTime(time);
-
- // If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated.
- m_window->update();
-}
-
-void QQuickAnimatedNode::update()
-{
- if (m_running)
- m_window->update();
-}
-
-QT_END_NAMESPACE
-
-#include "moc_qquickanimatednode_p.cpp"