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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QQUICKRECTANGULARSHADOW_P_H
#define QQUICKRECTANGULARSHADOW_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qtquickglobal_p.h>
QT_REQUIRE_CONFIG(quick_shadereffect);
#include "qtquickeffectsglobal_p.h"
#include <QtQuick/qquickitem.h>
#include <QtGui/qcolor.h>
#include <QtGui/qvector2d.h>
#include <QtCore/qrect.h>
QT_BEGIN_NAMESPACE
class QQuickRectangularShadowPrivate;
class Q_QUICKEFFECTS_EXPORT QQuickRectangularShadow : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(QVector2D offset READ offset WRITE setOffset NOTIFY offsetChanged FINAL)
Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged FINAL)
Q_PROPERTY(qreal blur READ blur WRITE setBlur NOTIFY blurChanged FINAL)
Q_PROPERTY(qreal radius READ radius WRITE setRadius NOTIFY radiusChanged FINAL)
Q_PROPERTY(qreal topLeftRadius READ topLeftRadius WRITE setTopLeftRadius NOTIFY topLeftRadiusChanged RESET resetTopLeftRadius REVISION(6, 11))
Q_PROPERTY(qreal topRightRadius READ topRightRadius WRITE setTopRightRadius NOTIFY topRightRadiusChanged RESET resetTopRightRadius REVISION(6, 11))
Q_PROPERTY(qreal bottomLeftRadius READ bottomLeftRadius WRITE setBottomLeftRadius NOTIFY bottomLeftRadiusChanged RESET resetBottomLeftRadius REVISION(6, 11))
Q_PROPERTY(qreal bottomRightRadius READ bottomRightRadius WRITE setBottomRightRadius NOTIFY bottomRightRadiusChanged RESET resetBottomRightRadius REVISION(6, 11))
Q_PROPERTY(qreal spread READ spread WRITE setSpread NOTIFY spreadChanged FINAL)
Q_PROPERTY(bool cached READ isCached WRITE setCached NOTIFY cachedChanged FINAL)
Q_PROPERTY(QQuickItem *material READ material WRITE setMaterial NOTIFY materialChanged FINAL)
QML_NAMED_ELEMENT(RectangularShadow)
QML_ADDED_IN_VERSION(6, 9)
public:
QQuickRectangularShadow(QQuickItem *parent = nullptr);
QVector2D offset() const;
void setOffset(const QVector2D &offset);
QColor color() const;
void setColor(const QColor &color);
qreal blur() const;
void setBlur(qreal blur);
qreal radius() const;
void setRadius(qreal radius);
qreal spread() const;
void setSpread(qreal spread);
bool isCached() const;
void setCached(bool cached);
QQuickItem *material() const;
void setMaterial(QQuickItem *item);
qreal topLeftRadius() const;
void setTopLeftRadius(qreal radius);
void resetTopLeftRadius();
qreal topRightRadius() const;
void setTopRightRadius(qreal radius);
void resetTopRightRadius();
qreal bottomLeftRadius() const;
void setBottomLeftRadius(qreal radius);
void resetBottomLeftRadius();
qreal bottomRightRadius() const;
void setBottomRightRadius(qreal radius);
void resetBottomRightRadius();
Q_SIGNALS:
void offsetChanged();
void colorChanged();
void blurChanged();
void radiusChanged();
void spreadChanged();
void cachedChanged();
void materialChanged();
Q_REVISION(6, 11) void topLeftRadiusChanged();
Q_REVISION(6, 11) void topRightRadiusChanged();
Q_REVISION(6, 11) void bottomLeftRadiusChanged();
Q_REVISION(6, 11) void bottomRightRadiusChanged();
protected:
void componentComplete() override;
void geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry) override;
void itemChange(ItemChange change, const ItemChangeData &value) override;
private:
Q_DECLARE_PRIVATE(QQuickRectangularShadow)
};
QT_END_NAMESPACE
#endif // QQUICKRECTANGULARSHADOW_P_H
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