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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
import QtQuick
import QtQuick.Controls.impl
import QtQuick.Controls.FluentWinUI3.impl as Impl
import QtQuick.Templates as T
T.RangeSlider {
id: control
implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
first.implicitHandleWidth + leftPadding + rightPadding,
second.implicitHandleWidth + leftPadding + rightPadding)
implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
first.implicitHandleHeight + topPadding + bottomPadding,
second.implicitHandleHeight + topPadding + bottomPadding)
topPadding: horizontal ? __config.topPadding : __config.leftPadding || 0
leftPadding: horizontal ? __config.leftPadding : __config.bottomPadding || 0
rightPadding: horizontal ? __config.rightPadding : __config.topPadding || 0
bottomPadding: horizontal ? __config.bottomPadding : __config.rightPadding || 0
readonly property string __controlState: [
!control.enabled && "disabled",
control.enabled && control.hovered && !(first.pressed || second.pressed) && "hovered",
].filter(Boolean).join("_") || "normal"
readonly property var __config: Config.controls.rangeslider[__controlState] || {}
readonly property real __steps: Math.abs(to - from) / stepSize
readonly property bool __isDiscrete: stepSize >= Number.EPSILON
&& Math.abs(Math.round(__steps) - __steps) < Number.EPSILON
readonly property bool __isHighContrast: Application.styleHints.accessibility.contrastPreference === Qt.HighContrast
property string __firstHandleState: [
!control.enabled && "disabled",
first.hovered && !first.pressed && "hovered",
first.pressed && "handle_pressed",
].filter(Boolean).join("_") || "normal"
readonly property var __firstHandleConfig: Config.controls.rangeslider[__firstHandleState] || {}
property string __secondHandleState: [
!control.enabled && "disabled",
second.hovered && !second.pressed && "hovered",
second.pressed && "handle_pressed",
].filter(Boolean).join("_") || "normal"
readonly property var __secondHandleConfig: Config.controls.rangeslider[__secondHandleState] || {}
readonly property Item __focusFrameControl: control
readonly property Item __focusFrameTarget: control
first.handle: ItemGroup {
x: Math.round(control.leftPadding + (control.horizontal
? control.first.visualPosition * (control.availableWidth - width)
: (control.availableWidth - width) / 2))
y: Math.round(control.topPadding + (control.horizontal
? (control.availableHeight - height) / 2
: control.first.visualPosition * (control.availableHeight - height)))
Impl.StyleImage {
visible: !control.__isHighContrast
imageConfig: control.__firstHandleConfig.first_handle
readonly property Item __focusFrameTarget: control
}
Rectangle {
visible: control.__isHighContrast
implicitWidth: control.__secondHandleConfig.first_handle.width
implicitHeight: control.__secondHandleConfig.first_handle.height
color: control.palette.buttonText
radius: width / 2
}
property Rectangle indicator: Rectangle {
property real diameter: !control.enabled ? 10
: control.first.pressed ? 8
: control.__isHighContrast && !control.hovered ? 0
: control.first.hovered ? 14 : 10
parent: control.first.handle
width: diameter
height: diameter
radius: diameter * 0.5
x: (control.__secondHandleConfig.first_handle.width - width) / 2
y: (control.__secondHandleConfig.first_handle.height - height) / 2
color: control.enabled ? (control.first.hovered ? Qt.rgba(control.palette.accent.r, control.palette.accent.g, control.palette.accent.b, 0.9020)
: control.first.pressed ? Qt.rgba(control.palette.accent.r, control.palette.accent.g, control.palette.accent.b, 0.8)
: control.palette.accent)
: control.palette.accent
Behavior on diameter {
// From WindowsUI 3 Animation Values
NumberAnimation {
duration: 167
easing.type: Easing.OutCubic
}
}
}
}
second.handle: ItemGroup {
x: Math.round(control.leftPadding + (control.horizontal
? control.second.visualPosition * (control.availableWidth - width)
: (control.availableWidth - width) / 2))
y: Math.round(control.topPadding + (control.horizontal
? (control.availableHeight - height) / 2
: control.second.visualPosition * (control.availableHeight - height)))
Impl.StyleImage {
visible: !control.__isHighContrast
imageConfig: control.__secondHandleConfig.second_handle
readonly property Item __focusFrameTarget: control
}
Rectangle {
visible: control.__isHighContrast
implicitWidth: control.__secondHandleConfig.second_handle.width
implicitHeight: control.__secondHandleConfig.second_handle.height
color: control.palette.buttonText
radius: width / 2
}
property Rectangle indicator: Rectangle {
property real diameter: !control.enabled ? 10
: control.second.pressed ? 8
: control.__isHighContrast && !control.hovered ? 0
: control.second.hovered ? 14 : 10
parent: control.second.handle
width: diameter
height: diameter
radius: diameter * 0.5
x: (control.__secondHandleConfig.second_handle.width - width) / 2
y: (control.__secondHandleConfig.second_handle.height - height) / 2
color: control.enabled ? (control.second.hovered ? Qt.rgba(control.palette.accent.r, control.palette.accent.g, control.palette.accent.b, 0.9020)
: control.second.pressed ? Qt.rgba(control.palette.accent.r, control.palette.accent.g, control.palette.accent.b, 0.8)
: control.palette.accent)
: control.palette.accent
Behavior on diameter {
// From WindowsUI 3 Animation Values
NumberAnimation{
duration: 167
easing.type: Easing.OutCubic
}
}
}
}
background: Item {
implicitWidth: control.horizontal
? (_background.implicitWidth || _background.groove.implicitWidth)
: (_background.implicitHeight || _background.groove.implicitHeight)
implicitHeight: control.horizontal
? (_background.implicitHeight || _background.groove.implicitHeight)
: (_background.implicitWidth || _background.groove.implicitWidth)
property Item _background: Impl.StyleImage {
visible: !control.__isHighContrast
parent: control.background
width: parent.width
height: parent.width
imageConfig: control.__config.background
property Item groove: Impl.StyleImage {
parent: control.background._background
x: control.leftPadding - control.leftInset + (control.horizontal
? control.__firstHandleConfig.first_handle.width / 2
: (control.availableWidth - width) / 2)
y: control.topPadding - control.rightInset + (control.horizontal
? ((control.availableHeight - height) / 2)
: control.__firstHandleConfig.first_handle.height / 2)
width: control.horizontal
? control.availableWidth
- (control.__firstHandleConfig.first_handle.width / 2) - (control.__secondHandleConfig.second_handle.width / 2)
: implicitWidth
height: control.horizontal
? implicitHeight
: control.availableHeight
- (control.__firstHandleConfig.first_handle.width / 2) - (control.__secondHandleConfig.second_handle.width / 2)
imageConfig: control.__config.groove
horizontal: control.horizontal
property Rectangle track: Rectangle {
parent: control.background._background.groove
x: control.horizontal ? parent.width * control.first.position : 0
y: control.horizontal ? 0 : parent.height - (parent.height * control.second.position)
implicitWidth: control.horizontal ? control.__config.track.width : control.__config.track.height
implicitHeight: control.horizontal ? control.__config.track.height : control.__config.track.width
width: control.horizontal
? parent.width * (control.second.position - control.first.position)
: parent.width
height: control.horizontal
? parent.height
: parent.height * (control.second.position - control.first.position)
radius: control.__config.track.height * 0.5
color: control.palette.accent
}
}
property Repeater ticksTop: Repeater {
parent: control.__isHighContrast ? control.background._highContrastBackground : control.background._background.groove
model: control.__isDiscrete ? Math.floor(control.__steps) + 1 : 0
delegate: Rectangle {
width: control.horizontal ? 1 : 4
height: control.horizontal ? 4 : 1
x: control.horizontal
? 6 + index * (parent.width - 2 * 6 - width) / (control.background._background.ticksTop.model - 1)
: -4 - width
y: control.horizontal
? -4 - height
: 6 + index * (parent.height - 2 * 6 - height) / (control.background._background.ticksTop.model - 1)
color: Application.styleHints.colorScheme === Qt.Light ? "#9C000000" : "#9AFFFFFF"
required property int index
}
}
property Repeater ticksBottom: Repeater {
parent: control.__isHighContrast ? control.background._highContrastBackground : control.background._background.groove
model: control.__isDiscrete ? Math.floor(control.__steps) + 1 : 0
delegate: Rectangle {
width: control.horizontal ? 1 : 4
height: control.horizontal ? 4 : 1
x: control.horizontal
? 6 + index * (parent.width - 2 * 6 - width) / (control.background._background.ticksBottom.model - 1)
: parent.width + 4
y: control.horizontal
? parent.height + 4
: 6 + index * (parent.height - 2 * 6 - height) / (control.background._background.ticksBottom.model - 1)
color: Application.styleHints.colorScheme === Qt.Light ? "#9C000000" : "#9AFFFFFF"
required property int index
}
}
}
property Item _highContrastBackground: Rectangle {
parent: control.background
visible: control.__isHighContrast
implicitWidth: control.horizontal ? 200 : 4
implicitHeight: control.horizontal ? 4 : 200
x: control.leftPadding - control.leftInset + (control.horizontal
? control.__firstHandleConfig.first_handle.width / 2
: (control.availableWidth - width) / 2)
y: control.topPadding - control.topInset + (control.horizontal
? ((control.availableHeight - height) / 2)
: control.__firstHandleConfig.first_handle.height / 2)
width: control.horizontal
? control.availableWidth - control.__firstHandleConfig.first_handle.width
: implicitWidth
height: control.horizontal
? implicitHeight
: control.availableHeight - control.__firstHandleConfig.first_handle.width
radius: 2
color: control.palette.buttonText
scale: control.horizontal && control.mirrored ? -1 : 1
Rectangle {
x: control.horizontal ? parent.width * control.first.position : 0
y: control.horizontal ? 0 : parent.height - (parent.height * control.second.position)
implicitWidth: control.horizontal ? parent.width * (control.second.position - control.first.position) : parent.width
implicitHeight: control.horizontal ? parent.height : parent.height * (control.second.position - control.first.position)
radius: 2
color: control.palette.highlight
}
}
}
}
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