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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
import QtQuick
import QtQuick.NativeStyle as NativeStyle
import QtQuick.Templates as T
Rectangle {
id: root
implicitWidth: NativeStyle.StyleConstants.runningWithLiquidGlass ? 55 : 38
implicitHeight: NativeStyle.StyleConstants.runningWithLiquidGlass ? 25 : 22
radius: height / 2
required property T.AbstractButton control
readonly property real downTintFactor: 1.05
// For QQuickMacFocusFrame.
readonly property real __focusFrameRadius: radius
color: {
const light = Application.styleHints.colorScheme === Qt.Light
if (Application.state === Qt.ApplicationActive) {
if (!control.enabled) {
if (checked) {
return Qt.alpha(control.palette.accent, 0.5)
} else {
if (light)
return control.palette.window.darker(1.08)
else
return control.palette.window.darker(1.2)
}
}
if (checked) {
if (light) {
if (pressed)
return control.palette.accent.darker(1.1)
else
return control.palette.accent
} else {
if (pressed)
return control.palette.accent.lighter(1.1)
else
return control.palette.accent
}
} else { // not checked
if (light) {
if (pressed)
return control.palette.window.darker(1.4)
else
return control.palette.window.darker(1.2)
} else {
if (pressed)
return control.palette.window.lighter(1.4)
else
return control.palette.window.lighter(1.2)
}
}
} else { // Qt.ApplicationInactive
if (!control.enabled) {
if (light)
return control.palette.window.darker(1.08)
else
return control.palette.window.darker(1.2)
}
if (checked) {
if (light)
return control.palette.window.darker(1.5)
else
return control.palette.window.lighter(1.8)
} else { // not checked
if (light)
return control.palette.window.darker(1.2)
else
return control.palette.window.lighter(1.2)
}
}
}
Behavior on color { ColorAnimation { duration: 226 } }
border.color: Application.styleHints.accessibility.contrastPreference === Qt.HighContrast ? Application.styleHints.colorScheme === Qt.Light ? "#b3000000" : "#b3ffffff" : "transparent"
// Since an equivalent to InnerShadow doesn't exist in Qt 6 (QTBUG-116161),
// we approximate it using semi-transparent rectangle borders.
Rectangle {
width: parent.width
height: parent.height
radius: height / 2
color: "transparent"
border.color: Application.styleHints.colorScheme === Qt.Light
? Qt.darker("#06000000", root.control.down ? root.downTintFactor : 1)
: Qt.lighter("#1affffff", root.control.down ? root.downTintFactor : 1)
Rectangle {
x: 1
y: 1
implicitWidth: parent.width - 2
implicitHeight: parent.height - 2
radius: parent.radius
color: "transparent"
border.color: Application.styleHints.colorScheme === Qt.Light
? Qt.darker("#02000000", root.control.down ? root.downTintFactor : 1)
: Qt.lighter("#04ffffff", root.control.down ? root.downTintFactor : 1)
}
}
SwitchHandle {
id: handle
readonly property real handlePadding: NativeStyle.StyleConstants.runningWithLiquidGlass ? 2 : 0
x: Math.max(handlePadding, Math.min(parent.width - width, root.control.visualPosition * parent.width - (width / 2)) - handlePadding)
y: (parent.height - height) / 2
width: NativeStyle.StyleConstants.runningWithLiquidGlass ? 32 : implicitWidth
height: NativeStyle.StyleConstants.runningWithLiquidGlass ? 20 : root.height
indicator: root
Behavior on x {
// NumberAnimation {
SmoothedAnimation {
velocity: 100
}
}
}
}
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