AI-generated Key Takeaways
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SeekResumeState is an enum for the action to take after a seek operation.
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The available states are PLAYBACK_PAUSE, PLAYBACK_START, and PLAYBACK_UNCHANGED.
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PLAYBACK_PAUSE indicates the player should be paused after seeking.
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PLAYBACK_START indicates the player should resume playing after seeking.
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PLAYBACK_UNCHANGED indicates the player's state should not change after seeking.
The state enum for the action to take after the seek operation has finished.
Constant Summary
| int | PLAYBACK_PAUSE | A resume state indicating that the player should be paused, regardless of its current state. |
| int | PLAYBACK_START | A resume state indicating that the player should be playing, regardless of its current state. |
| int | PLAYBACK_UNCHANGED | A resume state indicating that the player should not be changed. |
Inherited Method Summary
Constants
public static final int PLAYBACK_PAUSE
A resume state indicating that the player should be paused, regardless of its current state.
public static final int PLAYBACK_START
A resume state indicating that the player should be playing, regardless of its current state.
public static final int PLAYBACK_UNCHANGED
A resume state indicating that the player should not be changed.