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rollback attempts to answer in the question itself (particularly the collection of "video unavailable" links)
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user1430
user1430

Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in video games. Do game-developers ever share any info? thnx

To be more specific, I want to know UX and ergonomic reasons for placing UI elements on the screen. I'm interested in things like:

  • Where to place the radar (mini-map): in bottom-left, top-left, top-right corner? Is there any difference?
  • What pros/cons for grid-like inventory against a scrollable list?
  • How effective radial menus are?
  • and more things which I can't imagine at this moment, but I'll definitely face them in future development...

I'm interested in both console and PC games.

/updated

I still don't understand why moderators closed my question. What specific info do I have to provide? Do you want me to answer my own question? So, thanks to Epic Games, here are some red-hot ux videos from 'Game UX Summit 2016': https://youtu.be/gG2bS_OXCkA https://youtu.be/vfeC3LSV8fs https://youtu.be/5SDDK75G9Hs https://youtu.be/2O_zi8zH_C8 https://youtu.be/kQsIHkyiFOk https://youtu.be/8oKUOrlEb88 https://youtu.be/OnQw3-61Ibs https://youtu.be/2vnevsY0spY https://youtu.be/mbFElpXovlc https://youtu.be/Kfo-m79fyzg

I'd love to see move of those! Thnx

/updated

Key user experience insights gained during the creation of Dreadnought’s combat HUD

/updated

Some document concerning immersion in games:

Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in video games. Do game-developers ever share any info? thnx

To be more specific, I want to know UX and ergonomic reasons for placing UI elements on the screen. I'm interested in things like:

  • Where to place the radar (mini-map): in bottom-left, top-left, top-right corner? Is there any difference?
  • What pros/cons for grid-like inventory against a scrollable list?
  • How effective radial menus are?
  • and more things which I can't imagine at this moment, but I'll definitely face them in future development...

I'm interested in both console and PC games.

/updated

I still don't understand why moderators closed my question. What specific info do I have to provide? Do you want me to answer my own question? So, thanks to Epic Games, here are some red-hot ux videos from 'Game UX Summit 2016': https://youtu.be/gG2bS_OXCkA https://youtu.be/vfeC3LSV8fs https://youtu.be/5SDDK75G9Hs https://youtu.be/2O_zi8zH_C8 https://youtu.be/kQsIHkyiFOk https://youtu.be/8oKUOrlEb88 https://youtu.be/OnQw3-61Ibs https://youtu.be/2vnevsY0spY https://youtu.be/mbFElpXovlc https://youtu.be/Kfo-m79fyzg

I'd love to see move of those! Thnx

/updated

Key user experience insights gained during the creation of Dreadnought’s combat HUD

/updated

Some document concerning immersion in games:

Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in video games. Do game-developers ever share any info? thnx

To be more specific, I want to know UX and ergonomic reasons for placing UI elements on the screen. I'm interested in things like:

  • Where to place the radar (mini-map): in bottom-left, top-left, top-right corner? Is there any difference?
  • What pros/cons for grid-like inventory against a scrollable list?
  • How effective radial menus are?
  • and more things which I can't imagine at this moment, but I'll definitely face them in future development...

I'm interested in both console and PC games.

added 782 characters in body
Source Link

Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in video games. Do game-developers ever share any info? thnx

To be more specific, I want to know UX and ergonomic reasons for placing UI elements on the screen. I'm interested in things like:

  • Where to place the radar (mini-map): in bottom-left, top-left, top-right corner? Is there any difference?
  • What pros/cons for grid-like inventory against a scrollable list?
  • How effective radial menus are?
  • and more things which I can't imagine at this moment, but I'll definitely face them in future development...

I'm interested in both console and PC games.

/updated

I still don't understand why moderators closed my question. What specific info do I have to provide? Do you want me to answer my own question? So, thanks to Epic Games, here are some red-hot ux videos from 'Game UX Summit 2016': https://youtu.be/gG2bS_OXCkA https://youtu.be/vfeC3LSV8fs https://youtu.be/5SDDK75G9Hs https://youtu.be/2O_zi8zH_C8 https://youtu.be/kQsIHkyiFOk https://youtu.be/8oKUOrlEb88 https://youtu.be/OnQw3-61Ibs https://youtu.be/2vnevsY0spY https://youtu.be/mbFElpXovlc https://youtu.be/Kfo-m79fyzg

I'd love to see move of those! Thnx

/updated

Key user experience insights gained during the creation of Dreadnought’s combat HUD

/updated

Some document concerning immersion in games:

Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in video games. Do game-developers ever share any info? thnx

To be more specific, I want to know UX and ergonomic reasons for placing UI elements on the screen. I'm interested in things like:

  • Where to place the radar (mini-map): in bottom-left, top-left, top-right corner? Is there any difference?
  • What pros/cons for grid-like inventory against a scrollable list?
  • How effective radial menus are?
  • and more things which I can't imagine at this moment, but I'll definitely face them in future development...

I'm interested in both console and PC games.

/updated

I still don't understand why moderators closed my question. What specific info do I have to provide? Do you want me to answer my own question? So, thanks to Epic Games, here are some red-hot ux videos from 'Game UX Summit 2016': https://youtu.be/gG2bS_OXCkA https://youtu.be/vfeC3LSV8fs https://youtu.be/5SDDK75G9Hs https://youtu.be/2O_zi8zH_C8 https://youtu.be/kQsIHkyiFOk https://youtu.be/8oKUOrlEb88 https://youtu.be/OnQw3-61Ibs https://youtu.be/2vnevsY0spY https://youtu.be/mbFElpXovlc https://youtu.be/Kfo-m79fyzg

I'd love to see move of those! Thnx

/updated

Key user experience insights gained during the creation of Dreadnought’s combat HUD

Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in video games. Do game-developers ever share any info? thnx

To be more specific, I want to know UX and ergonomic reasons for placing UI elements on the screen. I'm interested in things like:

  • Where to place the radar (mini-map): in bottom-left, top-left, top-right corner? Is there any difference?
  • What pros/cons for grid-like inventory against a scrollable list?
  • How effective radial menus are?
  • and more things which I can't imagine at this moment, but I'll definitely face them in future development...

I'm interested in both console and PC games.

/updated

I still don't understand why moderators closed my question. What specific info do I have to provide? Do you want me to answer my own question? So, thanks to Epic Games, here are some red-hot ux videos from 'Game UX Summit 2016': https://youtu.be/gG2bS_OXCkA https://youtu.be/vfeC3LSV8fs https://youtu.be/5SDDK75G9Hs https://youtu.be/2O_zi8zH_C8 https://youtu.be/kQsIHkyiFOk https://youtu.be/8oKUOrlEb88 https://youtu.be/OnQw3-61Ibs https://youtu.be/2vnevsY0spY https://youtu.be/mbFElpXovlc https://youtu.be/Kfo-m79fyzg

I'd love to see move of those! Thnx

/updated

Key user experience insights gained during the creation of Dreadnought’s combat HUD

/updated

Some document concerning immersion in games:

added 270 characters in body
Source Link

Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in video games. Do game-developers ever share any info? thnx

To be more specific, I want to know UX and ergonomic reasons for placing UI elements on the screen. I'm interested in things like:

  • Where to place the radar (mini-map): in bottom-left, top-left, top-right corner? Is there any difference?
  • What pros/cons for grid-like inventory against a scrollable list?
  • How effective radial menus are?
  • and more things which I can't imagine at this moment, but I'll definitely face them in future development...

I'm interested in both console and PC games.

/updated

I still don't understand why moderators closed my question. What specific info do I have to provide? Do you want me to answer my own question? So, thanks to Epic Games, here are some red-hot ux videos from 'Game UX Summit 2016': https://youtu.be/gG2bS_OXCkA https://youtu.be/vfeC3LSV8fs https://youtu.be/5SDDK75G9Hs https://youtu.be/2O_zi8zH_C8 https://youtu.be/kQsIHkyiFOk https://youtu.be/8oKUOrlEb88 https://youtu.be/OnQw3-61Ibs https://youtu.be/2vnevsY0spY https://youtu.be/mbFElpXovlc https://youtu.be/Kfo-m79fyzg

I'd love to see move of those! Thnx

/updated

Key user experience insights gained during the creation of Dreadnought’s combat HUD

Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in video games. Do game-developers ever share any info? thnx

To be more specific, I want to know UX and ergonomic reasons for placing UI elements on the screen. I'm interested in things like:

  • Where to place the radar (mini-map): in bottom-left, top-left, top-right corner? Is there any difference?
  • What pros/cons for grid-like inventory against a scrollable list?
  • How effective radial menus are?
  • and more things which I can't imagine at this moment, but I'll definitely face them in future development...

I'm interested in both console and PC games.

/updated

I still don't understand why moderators closed my question. What specific info do I have to provide? Do you want me to answer my own question? So, thanks to Epic Games, here are some red-hot ux videos from 'Game UX Summit 2016': https://youtu.be/gG2bS_OXCkA https://youtu.be/vfeC3LSV8fs https://youtu.be/5SDDK75G9Hs https://youtu.be/2O_zi8zH_C8 https://youtu.be/kQsIHkyiFOk https://youtu.be/8oKUOrlEb88 https://youtu.be/OnQw3-61Ibs https://youtu.be/2vnevsY0spY https://youtu.be/mbFElpXovlc https://youtu.be/Kfo-m79fyzg

I'd love to see move of those! Thnx

Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in video games. Do game-developers ever share any info? thnx

To be more specific, I want to know UX and ergonomic reasons for placing UI elements on the screen. I'm interested in things like:

  • Where to place the radar (mini-map): in bottom-left, top-left, top-right corner? Is there any difference?
  • What pros/cons for grid-like inventory against a scrollable list?
  • How effective radial menus are?
  • and more things which I can't imagine at this moment, but I'll definitely face them in future development...

I'm interested in both console and PC games.

/updated

I still don't understand why moderators closed my question. What specific info do I have to provide? Do you want me to answer my own question? So, thanks to Epic Games, here are some red-hot ux videos from 'Game UX Summit 2016': https://youtu.be/gG2bS_OXCkA https://youtu.be/vfeC3LSV8fs https://youtu.be/5SDDK75G9Hs https://youtu.be/2O_zi8zH_C8 https://youtu.be/kQsIHkyiFOk https://youtu.be/8oKUOrlEb88 https://youtu.be/OnQw3-61Ibs https://youtu.be/2vnevsY0spY https://youtu.be/mbFElpXovlc https://youtu.be/Kfo-m79fyzg

I'd love to see move of those! Thnx

/updated

Key user experience insights gained during the creation of Dreadnought’s combat HUD

stupid moderators
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Post Closed as "Needs more focus" by Kromster, Vaillancourt, House
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