Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in video games. Do game-developers ever share any info? thnx
To be more specific, I want to know UX and ergonomic reasons for placing UI elements on the screen. I'm interested in things like:
- Where to place the radar (mini-map): in bottom-left, top-left, top-right corner? Is there any difference?
- What pros/cons for grid-like inventory against a scrollable list?
- How effective radial menus are?
- and more things which I can't imagine at this moment, but I'll definitely face them in future development...
I'm interested in both console and PC games.
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I still don't understand why moderators closed my question. What specific info do I have to provide? Do you want me to answer my own question? So, thanks to Epic Games, here are some red-hot ux videos from 'Game UX Summit 2016': https://youtu.be/gG2bS_OXCkA https://youtu.be/vfeC3LSV8fs https://youtu.be/5SDDK75G9Hs https://youtu.be/2O_zi8zH_C8 https://youtu.be/kQsIHkyiFOk https://youtu.be/8oKUOrlEb88 https://youtu.be/OnQw3-61Ibs https://youtu.be/2vnevsY0spY https://youtu.be/mbFElpXovlc https://youtu.be/Kfo-m79fyzg
I'd love to see move of those! Thnx
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Key user experience insights gained during the creation of Dreadnought’s combat HUD
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Some document concerning immersion in games:
- Beyond the HUD. User Interfaces for Increased Player Immersion in FPS Games - http://publications.lib.chalmers.se/records/fulltext/111921.pdf
- Measuring and Defining the Experience of Immersion in Games - http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.157.4129&rep=rep1&type=pdf
- Do Players Prefer Integrated User Interfaces? A Qualitative Study of Game UI Design Issues - http://www.digra.org/wp-content/uploads/digital-library/11313.34398.pdf
- Immersion, Engagement, and Presence - http://www.phil-fak.uni-duesseldorf.de/fileadmin/Redaktion/Institute/Kultur_und_Medien/Medien_und_Kulturwissenschaft/Dozenten/Szentivanyi/Computerspielanalyse_aus_kulturwissenschaftlicher_Sicht/mcmahan.pdf