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DMGregory
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(Unity) How should I go about handling multiple phone resolutionresolutions from a reference resolution?

I built my entire game in unityUnity based on my androidAndroid phone resolution, both for UI and objects sizeobject sizes. Now, everything looks good for a 1080 x 2400 resolution, but I know thatsthat's not the aspect ratio of most phones.
I

I know scaling for multiple resolutions is a common issue, but I'm looking for simple solution to scale objects and UI elements from my current resolution. My canvases are set to "Screen Space - Camera".

  

Is there a simple way to do this for all portrait mode resolution or should I just define the objects positions and scales for all the most common resolutions ?

(Unity) How should I go about handling multiple phone resolution from a reference resolution?

I built my entire game in unity based on my android phone resolution, both for UI and objects size. Now, everything looks good for a 1080 x 2400 resolution, but I know thats not the aspect ratio of most phones.
I know scaling for multiple resolutions is a common issue, but I'm looking for simple solution to scale objects and UI elements from my current resolution. My canvases are set to "Screen Space - Camera".

  Is there a simple way to do this for all portrait mode resolution or should I just define the objects positions and scales for all the most common resolutions ?

How should I go about handling multiple phone resolutions from a reference resolution?

I built my entire game in Unity based on my Android phone resolution, both for UI and object sizes. Now, everything looks good for a 1080 x 2400 resolution, but I know that's not the aspect ratio of most phones.

I know scaling for multiple resolutions is a common issue, but I'm looking for simple solution to scale objects and UI elements from my current resolution. My canvases are set to "Screen Space - Camera". 

Is there a simple way to do this for all portrait mode resolution or should I just define the objects positions and scales for all the most common resolutions ?

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(Unity) How should I go about handling multiple phone resolution from a reference resolution?

I built my entire game in unity based on my android phone resolution, both for UI and objects size. Now, everything looks good for a 1080 x 2400 resolution, but I know thats not the aspect ratio of most phones.
I know scaling for multiple resolutions is a common issue, but I'm looking for simple solution to scale objects and UI elements from my current resolution. My canvases are set to "Screen Space - Camera".

Is there a simple way to do this for all portrait mode resolution or should I just define the objects positions and scales for all the most common resolutions ?