As the title says I would like to know if playerprefs can fail to save.
If they can, is there some way to check if it save properly / if it failed?
Example :
if (playerprefsFailed)
{
Debug.Log("Failed to save playerprefs...");
}
I found PlayerprefsException in the Unity API, however I'm confused on how to use it.
I have also googled if they can fail, but couldn't find any results, however considering there is a exception for it, it can probably fail.
The PlayerprefsExceptionis also only thrown on the web player however I would like to know if it can fail, and when, and also how to stop it on a normal pc build.