You can get the rotation matrix by calling Gdx.input.getRotation(float[] matrix), it gives you the rotation matrix as per the Android SensorManager getRotationMatrix call (SensorManager.getRotationMatrix).
From that you can get a Quaternion out that is a direction and a rotation around that direction.
So if you you're looking to get the pitch, roll and yaw you can retrieve those from the Quaternion directly;
public class MyAndroidStudioSandboxGame extends Game {
@Override
public void create () {
}
@Override
public void render () {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
float[] mat = new float[4 * 4];
Gdx.input.getRotationMatrix(mat);
Matrix4 m = new Matrix4(mat);
Quaternion q = m.getRotation(new Quaternion());
Gdx.app.log("SANDBOX", String.format(
"Pitch=%.2f, Roll=%.2f, Yaw=%.2f",
q.getPitch(), q.getRoll(), q.getYaw()));
}
}
The above app will log the orientation (Euler angles) of the device to logcat.
There are also getPitchRad, getRollRad and getYawRad that gives you the values in radians.