Is it possible to have Ue4 render the graphics with a black line around everything similar to a cell shaded style, or would that require models specifically prepared for that purpose?
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1\$\begingroup\$ Can you share any research you have done on this subject? \$\endgroup\$BobGneu– BobGneu2016-12-28 16:33:49 +00:00Commented Dec 28, 2016 at 16:33
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\$\begingroup\$ Did you read the official docs about post processing materials? Seems to be exactly what you are looking for? \$\endgroup\$UnholySheep– UnholySheep2016-12-28 18:56:48 +00:00Commented Dec 28, 2016 at 18:56
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There's a great post here about achieving a similar effect: http://www.michalorzelek.com/blog/tutorial-creating-outline-effect-around-objects/
The general steps involved are to create a depth map and then create a material that utilizes that depth information to perform edge-detection on your geometry. This is not an extremely simple thing to do, but it is possible.