I am fairly new to Unity 5, as I was browsing through some prefabs, I found one for the Main menu in which UnityEvent was used in scripts to list down the menu options.
This UnityEvent was an array UnityEvent [ ] Event, which was nowhere initialized to anything but was showing no compiler errors and also during run, it was pointing to some predefined sets which the author was mentioning in the user manual... My questions are :
Is it possible to use UnityEvent Array without mentioning the size of the array.
What happens to the UnityEvent if we don't mention any of the events, but the Invoke functionality is called during runtime.
Btw, the prefab i used from was :Main Menu with Parallax effects