I am trying to figure out a problem related to CableComponents.
As part of my learning and problem identification I'm trying to place some UE_LOGs/Debug Messages within Pawn.cpp and CableComponent.cpp
These changes are not reflected when the c++ code is compiled within unreal. which is consistent with Unreal only building project code.
So My question is, how can I make these changes to the source code and have them be used?
Alternatively, is there a better way to do what I'm trying to do?
The reason i'm trying to do this
- I'm trying to figure out how often the dynamic data of UCableComponent is recalculated compared to the rendering update of APawn.