I was looking at game engines and found Unreal Engine. I want to make a game where the player has to create a camera by crafting it and can customize how many pixels the camera detects and what the camera detects (Ex: Sound, light, energy, etc). How could I do this?
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1\$\begingroup\$ This seems a bit like an XY-Problem. What do you mean with "detect the environment" and "full control over the camera"? What exactly are you trying to accomplish? \$\endgroup\$Philipp– Philipp2020-07-24 08:46:15 +00:00Commented Jul 24, 2020 at 8:46
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\$\begingroup\$ Do you mean something like have the camera collide with the environment? You can always make the camera a child of a collider object, but I suspect that would be a bad choice, as physics might cause the camera to move too fast to look good. \$\endgroup\$Tom Tsagkatos– Tom Tsagkatos2020-07-24 08:58:53 +00:00Commented Jul 24, 2020 at 8:58
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\$\begingroup\$ I rewrote the question in hopes to clarify it \$\endgroup\$dogking57– dogking572020-07-26 02:24:27 +00:00Commented Jul 26, 2020 at 2:24
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