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I was looking at game engines and found Unreal Engine. I want to make a game where the player has to create a camera by crafting it and can customize how many pixels the camera detects and what the camera detects (Ex: Sound, light, energy, etc). How could I do this?

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    \$\begingroup\$ This seems a bit like an XY-Problem. What do you mean with "detect the environment" and "full control over the camera"? What exactly are you trying to accomplish? \$\endgroup\$ Commented Jul 24, 2020 at 8:46
  • \$\begingroup\$ Do you mean something like have the camera collide with the environment? You can always make the camera a child of a collider object, but I suspect that would be a bad choice, as physics might cause the camera to move too fast to look good. \$\endgroup\$ Commented Jul 24, 2020 at 8:58
  • \$\begingroup\$ I rewrote the question in hopes to clarify it \$\endgroup\$ Commented Jul 26, 2020 at 2:24

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